combitz: in order to import skins into UT, you need to wrap your skin onto the model (try to use as few skins as you can, 1 is best). Then you convert the skin to a 256-color .pcx and import that along with your model. And yeah, you may need to learn coding if you want to make anything of your models (that scene looks really cool btw)... Then again, you could just find a mod that suits your tastes and join them. There is pretty high demand for talented modelers at the moment (actually, there is a demand for a talented anything, including but not limited to jumping, carwheel-doing monkies). You'll have to make what that mod needs, but at least you'll have someone else actually coding the stuff and getting the model into the game so you don't have to worry about it.
Eater.