For the movement system. I always thought of something where you dodge initially, then in the air you press the space key to initiate strafe jumping. While your strafe jumping, if you happen to be near a wall you can dodge jump off of it. You would also be able to just jump up once then dodge off a wall near you. The space bar alone should never initiate strafe jumping. It makes the surfaces appear to slippery, thus making percision movement for a beginner impossible.
I believe that dodging will never grasp the casual player to want to play competitively. It's just an entirely inefficient way to move for a non- trained ut player. People back in the day wanted to learn to dodge because UT was the hottest game out at the time.
This game HAS to be "easy to learn, and hard to master" in order to have a player base.
Not only that, but it NEEDS to have modern elements like long term reward systems most games have, and I'm not talking about ****ty xbox live like achievements, I'm talking about ways you can make your character unique, but not necessarily unfairly powerful.
The reason RPG's make people addicted is that they can make their character stronger and look cooler. In this case, Your character getting stronger would be you improving your individual skill, and your character looking cooler by being able to buy custom **** in like a store from getting money from winning a match. Much like a real tournament would do.
On a side note, I never played warsaw so I don't know how that movement goes.