The one thing I've tried to avoid over the years is advanced modelling. The spatial reasoning part of your brain that's used in creating them must be a charred and blackened mess in my head as I have spent more than one weekend trying to suss out roughly how it's done. (no offense 3DBuzz, that fail is on me)
I'm currently importing some assets and I need to bring some .obj files into the engine. They are gibs meshes that won't need animated and I already have existing textures to apply as skins. I simply need them imported to a usable thing. Now I am able to import them easily with 227 because of the added features but is there an easier way of doing this than making brushes from every one of them in 227 then importing the brush into 436 and making a mesh that way? I have a bunch to do so can the process be shortened with some third party app?
TIA.
I'm currently importing some assets and I need to bring some .obj files into the engine. They are gibs meshes that won't need animated and I already have existing textures to apply as skins. I simply need them imported to a usable thing. Now I am able to import them easily with 227 because of the added features but is there an easier way of doing this than making brushes from every one of them in 227 then importing the brush into 436 and making a mesh that way? I have a bunch to do so can the process be shortened with some third party app?
TIA.