Hmm now im lost
Right for a bit of hands on help i loaded up the strike force maps cannal and bridge!! And i tested out the polys on those maps and they are the same as my polys where before i tore it to pices, no i havent played sf much but i know that those 2 maps run quite well? So what is an acceptable poly count? oh and btw the trees had to go... So now the banks are empty!!!
I noticed in the bridge map cos of high poly count from the side you can't go off to the side like in my map I might have to do that 2...
im starting to think the ut engine dont like bridges!!
Right for a bit of hands on help i loaded up the strike force maps cannal and bridge!! And i tested out the polys on those maps and they are the same as my polys where before i tore it to pices, no i havent played sf much but i know that those 2 maps run quite well? So what is an acceptable poly count? oh and btw the trees had to go... So now the banks are empty!!!
I noticed in the bridge map cos of high poly count from the side you can't go off to the side like in my map I might have to do that 2...
im starting to think the ut engine dont like bridges!!