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:8: Captain Gillette
Guest
I need to know how to make the bots shoot a trigger. They need to stand on a mover and shoot at a wall panel to make it move. Right now they just run around in the room, which is a major problem... the entire Red Team, including flag carrier, has been known to jump down into this room and never come back up! What do I do to make them recognize this target?
In the same vein, I have an elevator that must rise to keyframe 2 before the bots can get in. They have a nasty habit of triggering it, jumping on when it comes up, and then leaping back off of it again to the liftexit they just came in at! Why?
If anyone wants to check out my pathnoding and give me some suggestions I'd really appreciate it... you can get the map at http://www.pcrecruiter.com/abr/CTF-Paranoimia(Beta).ZIP
Peace!
Cap'n
In the same vein, I have an elevator that must rise to keyframe 2 before the bots can get in. They have a nasty habit of triggering it, jumping on when it comes up, and then leaping back off of it again to the liftexit they just came in at! Why?
If anyone wants to check out my pathnoding and give me some suggestions I'd really appreciate it... you can get the map at http://www.pcrecruiter.com/abr/CTF-Paranoimia(Beta).ZIP
Peace!
Cap'n