{GD} DTAS - North American DTAS Server

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

geogob

Koohii o nomimasu ka?
Also, remember that Strong defense is not enable. Two players alone cannot block the capture. That has an role in the setting selection... but eacht defender in range increase the required capture time significantly.

On a full server with lots of def in range, capture could take even 1 minute... but you can capture at all time. These settings will require a totally different strategy. Having more players in range will be a great advantage now as it increase/decrease capture time. But a more agressive and less "lets hid here to block blind cap" defense will be required. Instead of sitting in an area, defenders will have to block access to the area and patrol it.

Attackers, on their side, will have to get as many players in range as possible to speed up the capture. But clearing up defenders would be important as each of them increases the capture time much more then each attackers reduce it. Having to stay in range 1 minute could be very dangerous.

So you can cap always, but flag placement is longer so less bad placements and maps are larger, which allows better defense organisation, use of claymores.

Overall, what I'm trying to do here is to move from the TDM game towards some sort of EAS with mobile objective. More tactical, slow paced games.

Also, I know some maps got issues or are redondant. This will improve with time. Maps rotation size is 32, and I'd like to keep it a 32 with random order.
 
Last edited:

UN17

Taijutsu Specialist
Dec 7, 2003
675
0
16
Starting to sound less like TDM with a flag and more like a real game mode... Does the last player still explode and die when his buddy dies or is there a last man capture feature now? :)
 

geogob

Koohii o nomimasu ka?
well I could lower the min attackers to capture to 1.

Also, Some good maps are bad for DTAS (or bad in general due to some design errors). I just took a few minutes to do a EAS-INF-Raid DTAS conversion. I will put it on the server when and if I get Old Geezer's ok. I'll look for his email this afternoon.
 
Last edited:
Apr 2, 2001
1,219
0
0
Frankfurt/ Germany
Visit site
geogob said:
well I could lower the min attackers to capture to 1.

You DO remember this involves coding? Many DTAS settings are offline only (=hardcoded for online usage)

I although remember some trouble with different timelimit for different maps in DTAS-AL but I forgot what it was - some sort of overwrite issue from webadmin.
 

frenchfrog

The mighty batrachian
Jan 18, 2004
139
0
0
Quebec, Canada
www.ghostdogs.net
geogob said:
For your information, camos where selected with these criteria in mind (among others)
- Map actual location (russia, US, etc.)
- Usability of the camo (e.g. no bright desert camo in sicily night)
- Advantage between camos on the map
- Ease of identification

Fine, my CamoPriority is simply different then yours ;) Map settings (artic, desert, forest, urban, night, ...) is higher on mine.

geogob said:
So I felt, for example, it was natural to have the UK camo (the only we have) in GreatInn-Lite

bah, it's not like if UK -Woodland was under used on the servers :p
 
Last edited:

UN17

Taijutsu Specialist
Dec 7, 2003
675
0
16
Hahaha :) Hardcoding to prevent people from playing they way they want. Yes, that looks familiar. At least it was intentional then. I would have preferred some kind of last man gets 60 seconds to finish cap or something rather than instantly losing because some booby ran out into the open and got shot (me!) :)

Is DTAS done or is it in slow development?
 

CampersDaz

New Member
Dec 24, 2002
34
0
0
Visit site
What kind of weapon is this?
DM-inf-Kasbah.unr.png
 
Apr 2, 2001
1,219
0
0
Frankfurt/ Germany
Visit site
Here is the old discussion http://forums.beyondunreal.com/showthread.php?t=146614

Since Harper and Cleeus are both inactive since DTAS-AL and version 1.61 is very stable I guess it's final on their part. (IIRC Crowze was involved into coding as well)

But if you wanne jump in to take development onto a new level you are welcome ;)

Quite some ideas are floating around. I have some for a new DTAS like gametype myself ;)
 

zeep

:(
Feb 16, 2001
1,741
1
36
Visit site
Nice to have one more DTAs server here Geo.

It seems team A has the darker camo most times, maybe switch some camo's to B so they have the 'good' camo too.

Please don't make DTAS 1 man can cap.

Cheers, my ping will be 200+. ;)
 

Neabit

New Member
Oct 10, 2004
158
0
0
40
hardcodet onlinesettings DTAS 1.61
Code:
if (USU.DoUplink) {
			if (MinPlayersPerTeam < 3)
				MinPlayersPerTeam = 3;
			if (AttackersNeeded > MinPlayersPerTeam)
				AttackersNeeded = MinPlayersPerTeam;
			if (AttackersNeeded < 2)
				AttackersNeeded = 2;
			if (DefendersNeeded > MinPlayersPerTeam)
				DefendersNeeded = MinPlayersPerTeam;
			if (DefendersNeeded < 1)
				DefendersNeeded = 1;
			if (CapTime > 15)
				CapTime = 15;
			if (CapTime < 5)
				CapTime = 5;
			if (PlaceFlagTime > 15)
				PlaceFlagTime = 15;
			if (MinPlayersPerTeam == 3)
				bRoundSwitch = false;
			bStrongDefense = true;
			CapRadius = 650;
			CapHeight = 960;
		}
 

geogob

Koohii o nomimasu ka?
WTF

Now really. That makes me mad. really. Who coded that? The main reason I wanted a DTAS server was to try something different, something NOT like the other DTAS servers. Something less close to a compromise to please TDM players. Now this experiment is useless.

I will see to have an new version of DTAS. If not, I'll probably close the server. :mad:

EDIT Ok I guess I got over it. I went through the DTAS dev forum. Never really followed DTAS developement. I Kinda understand now why they did it, yet i do not agree. To be continued...
 
Last edited:

zeep

:(
Feb 16, 2001
1,741
1
36
Visit site
Don't be mad geo, it is as you said. In the DTAS thread these things got discussed over and over. Perhaps a new DTAS version can be programmed to implement those changes you need.
 

-=]N[=-WWE

New Member
Oct 13, 2003
61
0
0
Visit site
Map SUggestion

Jerusalem Day

And Camo Suggestion

Map- Randomi please change the Sweden-RSA camo on that map, makes us stand out like a neon light.
 

geogob

Koohii o nomimasu ka?
After playing tonight, It was pointed out (and to that I agree), that the romania spekled was a bit too bright on Macedonia. Camo will be replaced with Belgium Leaf. Actully maybe it's not too bright but definately too desertic.

Old camos:
infcamo_Green.png
infcamo_Romania-speckled.png


New camos:
infcamo_Green.png
infcamo_Belgium-leaf.png


And here's something for those who do not like the woodland camo on desert maps :p
(actually, that's the Canadian CADPAT... but close enough)
Canadian_soldiers_afghanistan.jpg

They should email their great mission admin to complain about their sucky camo ;)


Also: I hope to get a reply from Old Geezer for raid soon so i can put it on the server. Also, Bagdadi is comming off the rotation. Few new maps are under study. Sad to see so few DTAS maps not falling too close to TDM :(
 
Last edited: