SquirrelZero of Frag.Ops sent word that version 2.0 of their mod is only days away. He also sent along a few screenshots, but many more are available over at their site.
Soon we will be releasing our first beta, v2.0. It doesn't come with the
huge version jump and much-touted beta tag for nothing, though. We spent
more time on small details for this release than any other before, because
we've finally had the time to do at least most of what we wanted. We've got
new maps from Ektophase, Tank-Bird, and Hellrider, sHoKaZuLu's UrbanBay FO
style, and hopefully AngelHeart will allow us to include the map we used to
test WAR internally: WAR-RelicsRemix, a modified RelicsRedux. All of these
maps contain designs and art that far surpass our previous content.
Next, we reanimated the entire weapon arsenal using new
playermodel-matching arm models and gloves, courtesy of our insane new
animator, Silky. He really did a great job, the weapons all have a certain
amount of life we all knew they lacked before.
And finally, we created WAR, a new gametype with a distinct RTS flavor. In
WAR players will be required to work as a team to capture key points we
call Build Zones, then reinforcing these points using more than 10
different buildable/deployable items placeable at the player's discretion.
All the while the player must keep in mind his primary objective, which
will vary between maps, and can be quite lengthy. This only barely scrapes
the surface. There are more than 100 changes between the MISSION and WAR
gametypes, and none of them are small. Prepare yourselves.
Soon we will be releasing our first beta, v2.0. It doesn't come with the
huge version jump and much-touted beta tag for nothing, though. We spent
more time on small details for this release than any other before, because
we've finally had the time to do at least most of what we wanted. We've got
new maps from Ektophase, Tank-Bird, and Hellrider, sHoKaZuLu's UrbanBay FO
style, and hopefully AngelHeart will allow us to include the map we used to
test WAR internally: WAR-RelicsRemix, a modified RelicsRedux. All of these
maps contain designs and art that far surpass our previous content.
Next, we reanimated the entire weapon arsenal using new
playermodel-matching arm models and gloves, courtesy of our insane new
animator, Silky. He really did a great job, the weapons all have a certain
amount of life we all knew they lacked before.
And finally, we created WAR, a new gametype with a distinct RTS flavor. In
WAR players will be required to work as a team to capture key points we
call Build Zones, then reinforcing these points using more than 10
different buildable/deployable items placeable at the player's discretion.
All the while the player must keep in mind his primary objective, which
will vary between maps, and can be quite lengthy. This only barely scrapes
the surface. There are more than 100 changes between the MISSION and WAR
gametypes, and none of them are small. Prepare yourselves.