- Dec 29, 2000
- 9,344
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here are a few suggestions I thought up after play'n Infiltration for the last month
1. Heavy Breathing
when the player has taken severe damage (about half of his life bar) I think he should start to break heavy.
2. Bleeding
this is can acctualy be achived allready by adding the Action Realism Mutator by Johan Otterud. it basicly acts like old skool action quake 2 and causes you to slowly lose health if you take a hit that dose large amout of damage at one time. you will leave a trail of blood and contiue till you use the "mutate bandage" command (can be bound to a key) it's simple and works great however the Bots have no idea what to do when they are bleeding but hey the code is there! ask Johan, if he will let you partake in his bit of code
Action Realism Download at File Leech
3. Weapon Mutator
like Strike force, and AgentX(god rest it's soul ) I think a ablity to play with the Infiltration weapons in standard UT would be great, like the old Unreal port let you do. I don't know how easy this would be (acctualy it seems quite hard to me) but if you could do it, it would be great!
4. Flashes, and the shakes
I want to be blinded!
I want a 30 mm grenade to land in front of me and blind me for a sec! and I want to stumble around for a bit! I want a head shot to flash my screen red and knock my screen for a loop!
5. Louder Sounds?
I noticed alot in the Current version of Infiltration (8.2) that the sounds are not audiable at about 30 ft away. some one could be unloading a M16a1 at me and I only see a flash down the way. I mean like the whole place is quite and the only sound I hear is the bullets ricotcheting off the ground and no gun shot! (is this a UT problem?)
6. Death sounds
ok you have the grusome (I can't spell) animations of war but where are the sounds? the standard Unreal just don't cut it I want to hear some poor sap to cry out for his mamma come on this is supposed to be a war sim!
Now before I end this I want you guys to know that your mod is Great and I have been play'n it since Unreal! I look foward to the new versions of you Mod
1. Heavy Breathing
when the player has taken severe damage (about half of his life bar) I think he should start to break heavy.
2. Bleeding
this is can acctualy be achived allready by adding the Action Realism Mutator by Johan Otterud. it basicly acts like old skool action quake 2 and causes you to slowly lose health if you take a hit that dose large amout of damage at one time. you will leave a trail of blood and contiue till you use the "mutate bandage" command (can be bound to a key) it's simple and works great however the Bots have no idea what to do when they are bleeding but hey the code is there! ask Johan, if he will let you partake in his bit of code
Action Realism Download at File Leech
3. Weapon Mutator
like Strike force, and AgentX(god rest it's soul ) I think a ablity to play with the Infiltration weapons in standard UT would be great, like the old Unreal port let you do. I don't know how easy this would be (acctualy it seems quite hard to me) but if you could do it, it would be great!
4. Flashes, and the shakes
I want to be blinded!
I want a 30 mm grenade to land in front of me and blind me for a sec! and I want to stumble around for a bit! I want a head shot to flash my screen red and knock my screen for a loop!
5. Louder Sounds?
I noticed alot in the Current version of Infiltration (8.2) that the sounds are not audiable at about 30 ft away. some one could be unloading a M16a1 at me and I only see a flash down the way. I mean like the whole place is quite and the only sound I hear is the bullets ricotcheting off the ground and no gun shot! (is this a UT problem?)
6. Death sounds
ok you have the grusome (I can't spell) animations of war but where are the sounds? the standard Unreal just don't cut it I want to hear some poor sap to cry out for his mamma come on this is supposed to be a war sim!
Now before I end this I want you guys to know that your mod is Great and I have been play'n it since Unreal! I look foward to the new versions of you Mod