Great job guys, it is now clear to me for me that you have what it takes to make this modification complete and close to perfect. I just want to point out some buggs etc. You probably already know some of them but I'll write down what I think is important to fix anyway. Will add more when I find anything
The buggs
The fun stuff:
Balancing/tweaking/my suggestions
imo this mod needs:
Yes yes, go on, tell me im a noob Brizz...
The buggs
The fun stuff:
- The juggers cannon aim still gets messed up when its on nonflat ground
- The leftovers of a vehicle when it doesnt explode into nothingness creates a car explotion sound everytime it bounces instead of when it actually explodes
- Nice now your vision actually gets coverd with flame! Bad thing is that it only clouds your vision if you look straight down so it isnt really a penalty right now.
- If alot of plasmawaste is on the ground, sometimes all of the plasma explodes when a player touches it.
- Weapon reload sounds are not always correctly when compared to the animation. Fire one round and reload, see and hear that the sound and animation is correct, then try fire all roudns and let the gun automatically reload, now see that it is not correct
- The reload sounds are volumewise alot louder tan the actuall fire sound
- If you zoom with the sniper you can clearly see that the mittle of the aimcurse is not 100% correctly alined, its not a cross, a line of pixels are a little dissaligned.
- The raptor still doesnt respond like it should. It seemes too light cause when you break and want to slide to your left the two back wheels lifts slightly from the ground hindering it from making the slide, it needs more weight or something, try to look at onlsaughts vehicle it can also slide but does not have the same problem.
- I dont know why but when I hacked a gen and pressed the use button a couple of times, the glowing effect on the generator got stuck
Balancing/tweaking/my suggestions
imo this mod needs:
- Right now the pistol fires fast as hell, probably too fast. I would try something like 3.5-4 rounds a second
- I see that youve added a raptor-straight-in-the-air fix hindering it from falling uppside down, which is great, its just that I think it should freeze its position slowly instead of hitting the same angle every time, straight horisontial positions, it can sometimes become a pain to boost up a hill cause the raptors seems to want to drive through it
- The classes jump height etc is still not correct (at least not for the tech) he still has problems getting up from for example cave on sunset beach. Yhis should be easy to fix... all the 3 characters should be able to get up from cave (precisely) with a normal double jump without mantling (u2xmp style)
- The dodging issue needs a fix imo, you can read the whole... drama right here
- The turrets are still almost impossible to localise when theyre fireing and if youre not like really close you wont hear them either
- In the gold edition i personnaly think its a must that youve brought back the old hud, maybe even the old font to make it feel as standalone ish and unique from ut2004 as possible. also more xmpish
- Some manned turrets have really... really slow going projectiles, am I supose to hit anything that can mvoe or what
- Right now, when you blow up a vehicle with for example an emp grenade even the wreck gets blown up, almost the only way to see some kind of still intact vehicle leftovers you have to destroy it with a weak gun like the assault gun. IMO the vehicle should ALWAYS turn into a wreck, not nothingness, no matter what weapon you use. Then AFTER that, you can blow up the leftovers.
Yes yes, go on, tell me im a noob Brizz...
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