Mr. Apocalypse said:You could just get a cracked CD key yourself?
Then I'd be a hypocrite for complaining about a pirate stealing my CD key while at the same time potentially stealing someone else's.
-Keiichi
Mr. Apocalypse said:You could just get a cracked CD key yourself?
Where exactly did I say that?
it's the people who actually pay for the games that get hit by copy protection
I pay for my games, too. 450€ since november last year to be a bit more specific.spm1138 said:I pay for games [...]
Exactly. Just that one dosn't have anything to do with the other.spm1138 said:You said you prefered it if games came with no anti-piracy measures.
What? He's right. Think about it for a second.spm1138 said:"it's the people who actually pay for the games that get hit by copy protection"
Cunt.
Yeah, awsome system. Exept that the login everytime took ages, if it worked at all that is and the server wasn't down. No thanks, it's crap IMHO.BlAcK_PlAgUe22 said:Tribes 2 way.
Hadmar said:I pay for my games, too. 450€ since november last year to be a bit more specific.
Exactly. Just that one dosn't have anything to do with the other.
What? He's right. Think about it for a second.
it's the people who actually pay for the games that get hit by copy protection
Cunt.
geogob said:Well myself I had much more problems with copy protection and CD keys with the games that I bought. Never had any problems with those I pirated. Well in fact, I think the only game I didn't have any problems with (regarding anti-piracy mesures) in all the major games I bougth was UT. Some smaller sharewares didn't have any anti-privacy issues so I didn't have problems there either. As for other... Half-Life, Quake 3, Tribes and so on, I needed actually to hack an pirate the games I bought to play them ... doesn't that seem odd to you? it is to me.
It didn't happen yet with my BF1942... but I only wait to be in the same situation as Keiichi is.
No, I don't think so. When you steal a solid product like a book then money is genuinly lost, when you just copy a file from a friend then nobody loose anything(assuming you weren't going to buy the product). Although I won't deny that it is theft to copy games, it is not the same as shoplifting. Idiot.spm1138 said:That wasn't an argument. It was a comment on what I think of him as a person. He may as well have posted that books are cheaper if you shoplift them.
No, I don't think so. When you steal a solid product like a book then money is genuinly lost, when you just copy a file from a friend then nobody loose anything(assuming you weren't going to buy the product). Although I won't deny that it is theft to copy games, it is not the same as shoplifting. Idiot
Well to be honest that's not exactly what I would normaly spend on games during such a short time period especialy considering that I don't have that much time to play. I buyed some stuff that I missed for various reasons in the last time. Max Payne 1 & 2, GTA 3 & Vice City, Tron 2.0, XIII, KotoR, Gothic 2 + Addon, Gold Games 7, Morrowind GotY, Silent Storm and Die By the Sword (... ).spm1138 said:That's pretty good going. I don't think there was even two hundred quids worth of games I wanted out during that time period. I think I spent a little over a hundred and fifty quid, MMO fees included.
Sure but, realy, how many people do you know that stop pirating (Arrrrr!) couse of copy protection? And how many people do you know who buy their games and are annoyed by copy protection in one way or the other?spm1138 said:If games have no copy protection it's even easier to pirate them.
Nonono. You said "Why do feel people shouldn't have to pay for games?" People should pay for games (and game companys should pay for beta testers instead of letting the end user take care of that but that's a different topic) but copy protection is not the right way to acomplish that.spm1138 said:How does being in favour of something that would encourage even more piracy have nothing to do with being in favour of more piracy?
If you want to compare a copyed game with a book you have to compare it to a book that's copyed with a xerox or scanned in. If somone copys a file there's a duplicate of it and the original owner has no loss. The only loss is a potential customer less. With a xeroxed book it would be the same. If you steal a book the shop has a real loss comparable to somone stealing a box with a game. That's not a potential loss, it's a real loss couse the shop can't sell that object anymore. A copyed game/book is not a real loss. That's why it ain't stealing couse you don't take something away from someone.Snake13 said:Except no, when you buy a book from a store you aren't paying the cost of binding the book, you're paying for the cost of the writer creating the story. The book, like the CD, is just a storage medium for the product which you are buying. Its like saying shoplifting a candybar is legit as long as you don't take the wrapper. And don't give me the "I wasn't gonna buy it anyway" bull****, its real easy to say that when you can get it for free
Sure but, realy, how many people do you know that stop pirating (Arrrrr!) couse of copy protection? And how many people do you know who buy their games and are annoyed by copy protection in one way or the other?
Nonono. You said "Why do feel people shouldn't have to pay for games?" People should pay for games (and game companys should pay for beta testers instead of letting the end user take care of that but that's a different topic) but copy protection is not the right way to acomplish that.
*edit* Forgot the Arrrr!
If you want to compare a copyed game with a book you have to compare it to a book that's copyed with a xerox or scanned in. If somone copys a file there's a duplicate of it and the original owner has no loss. The only loss is a potential customer less. With a xeroxed book it would be the same. If you steal a book the shop has a real loss comparable to somone stealing a box with a game. That's not a potential loss, it's a real loss couse the shop can't sell that object anymore. A copyed game/book is not a real loss. That's why it ain't stealing couse you don't take something away from someone.
Hadmar said:If you want to compare a copyed game with a book you have to compare it to a book that's copyed with a xerox or scanned in. If somone copys a file there's a duplicate of it and the original owner has no loss. The only loss is a potential customer less. With a xeroxed book it would be the same. If you steal a book the shop has a real loss comparable to somone stealing a box with a game. That's not a potential loss, it's a real loss couse the shop can't sell that object anymore. A copyed game/book is not a real loss. That's why it ain't stealing couse you don't take something away from someone.
Study? No, personal experience. And how many of the people who complain about "WHY ARE MY TEAM ALL FIVE INCHES TALL??!?!??!" (sounds funny ) or similar in fact own legitimate copys where the copy protection dosn't realy work - either faulty or not at all so they had to crack the game to get it running at all or maybe they just don't want to have the CD in the drive while playing?spm1138 said:I don't really see how you'd gauge that without some sort of study. What I do know is that anti-piracy measures make life miserable for amateur pirates and I am gauging that by the complaining I see on message boards of games that feature deliberate bugs that kick in if you pirate them ("WHY ARE MY TEAM ALL FIVE INCHES TALL??!?!??!" being a particular favourite).
And existing copy protection makes buying games less appealing. Realy, how many of the people who don't buy the games they play give a crap about copy protection anyway? Appy crack, done.spm1138 said:No copy protection on games makes paying for them voluntary.
I won't buy games that contain crap like that no mather how good they are. If noone would that problem would solve itself.spm1138 said:What is more realistically going to happen is that all games companies are going to implement systems like STEAM and Microsoft's new licensing framework and you are going to have to go through tedious online activation processes to get games to work.
Nothing personal but everyone who uses the term "intellectual property" in a sentence that isn't meant to make that term look bad, should die. I'm not going into explaining why though.spm1138 said:It's really not that simple and that is why we have terms like "copyright" and "intellectual property".
You can also buy a faked Rolex. I don't realy get your point there.spm1138 said:Also to take the specific example of piracy vs. shoplifting pirating information encourages people to sell pirated information.
Since the pirated information is cheaper (or free) it becomes a competitor to the proper sold information.
See, I didn't always pay for my games. Some years ago I had a very limited ammount of money I could spend so I buyed only some highlights like Deus Ex and System Shock 2. Well "some highlights" is an understantement but I sure as hell didn't buy everything I played. The games I didn't buy I got as copy form various sources and I wouldn't have bought them even if I couldn't have got a copy from somewhere.spm1138 said:Don't even start with the bit about how people that pirate software wouldn't have bought it legitimately. I find that about as convincing as the one about how free MP3s of commercially available music help sales.
Screw your polemic keech. I didn' give any advice I merely pointet out the difference between stealing something (original owner dosn't have it anymore) and making an illegitimate copy.Keiichi said:I'll be sure to take your advice the next time I'm at Walden's. I'm sure they won't mind if I take a book off the shelf and start Xerox'ing pages. If they have a problem with it, I'll just point out that I'm not stealing anything since they can still sell the book to someone else.
How does that work?and rostam if you really belive that line of bull**** you just posted you are incredibly naive