SkaarjMaster said:
ShiningSquirrel, that sucks about your servers crashing and the hate mail. Just goes to show there are a lot of lamers out there. I guess if my key gets hijacked, I'll just play offline since I won't have any recourse beyond that except to pay again for the game. Is this the only method for doing this (server hijack) or can someone randomly generate a key?
Can't someone write a letter to Epic and tell them what their key is now, where they live, user name and whatever else info is needed to identify them. Then if their key is ever stolen, they can get it back?
I have been thinking about what could be done, sort of like what you suggest.
I play several other online games, some of them have you setup an account on thier server and you enter your CD key there to "register" to your account.
It works greaat if you accidently lose it, or what not.
UT needs something similier.
When installing, you go to a website from the machine you will be playing on.
You setup an account for yourself, then enter in your CD Key or GUID to register it to your account, along with your IP address.
It's not hard to setup a page to display an IP of a machine that visits it, but instructuions for finding you IP would be just as good.
Once your CD Key/GUID is registered with your IP, only that unique combination would be allowed to join a server online. If it was checked on a master server level only then there would be less chance of it being compromised.
If you change your IP for some reason, log into your acount and update it.
I know IPs can be spoofed, but maybe a combination of GUID/IP/MAC address would work?
The cheats like the DD clan change IPs all the time (at least some of them do) and GUIDs, so maybe a unique combination might work?
I don't think epic would make any changes at this late date, but maybe some uscript coder out there might get an idea?
I'm afraid I do not know much about it so please point out any obviouse flaws in it I overlooked.