Some of you who visited JgKdo lately might have noticed that there has been some changes to DTAS
Before getting to the changes I wanted to summarize the long history of DTAS:
Back in the good old 2.86 times it started with TAS developed by yurch. Later with the use of Khutan's Random Team Spawn it became DTAS. After the long wait for 2.9 was finally over
Crowze took yurch's code and ported it to the new INF version. He also integrated Random Team Spawn directly into DTAS. After Crowze released version 1.0 Cleeus and he worked together on parallel branches with a lot of mutual code exchange. With Crowze's final version 1.22 Cleeus forked from the main branch with his version InfilDTAScl10. I took over from his version InfilDTAScl11 which I called DTAS 1.29. From there on I started with version 1.30 and since Crowze didn't mind (thx again) continued with these.
The current version is 1.37 and here is the changelog since 1.30
Changelog:
(InfilDTAS 1.37)
keep looking if bugs which are supposed to be fixed reappear
- (feature) between rounds all doors are closed again (even the "breached" ones)
(InfilDTAS 1.36)
- (change) made rounds, death and captures non-persistent during reconnects
- (change) scoreboard now sorts captures first, then difference between deaths and rounds played, then rounds played, then playername
(InfilDTAS 1.35)
- (bugfix) fixed UT announcer messages (again)
- (bugfix) fixed "attacker had to win a round"
(InfilDTAS 1.34)
- (change) made "In Range" display in HUD an ini option called bShowInRange
(InfilDTAS 1.33)
- (feature) scores are now sorted by captures(increasing), then death(decreasing) and lastly alphabetically
(InfilDTAS 1.32)
- (bugifx) fix attempt on UT announcer messages
{InfilDTAS 1.31)
- (bugfix) repaired RTS (broke it accidently)
- (bugfix) fixed remaining time for unlimited round times
(InfilDTAS 1.30}
- (bugfix) annoying TDM messages "You have x minutes left" popping up occasionally should be gone
- (bugfix) no more "Attackers ran out of time" at the beginning of DTAS
- (bugfix) the player recieving the message "You will place the objective" should now ALWAYS be the one who actually places it
- (bugfix) proper F1 time display for both TDM and DTAS
- (change) no longer buffertime and firstroundaddtime in DTAS ini, use PlaceFlagTime instead (value in seconds)
- (change) when DTAS becomes active during a TDM round the remaing time of the round is reset to the full time limit
- (change) DTAS countdown stops when TDM becomes active during a round and continues when DTAS becomes active again
- (feature) human players are now prefered to bots when it comes to flag placing
- (feature) "In Range" display in HUD when you are in range of the flag
- (feature) visible flag icon next to teammates when they are in range of the flag in the F1 scoreboard
- (feature) new scoreboard especially tuned for DTAS
- and much more (mostly minor changes which will make life easier
)
As stated in the changelog there might still be some bugs to be crushed, so keep looking. If you intend to put it on a server make sure to take a look at the README.TXT first since there were some changes to the ini settings.
Soon Cleeus will also release a DTAS plugin (for 1.30+ versions) for the NG-WebAdmin (actually the plugin is already finished, but the corresponding Web Admin isn't yet)