K im a bit nervous about releasing this in its state but i need feedback and any tips I can get about it.
There is no readme yet so ill just post it here for the beta.
This is my first map and Its me learning the editor.
I used Angelheart textures my first go round with a few stock INF ones as well.Also borrowed Agelhearts Trench brush and some of the textures that went with it.
The tree house was a prefab i found on line but i cant remember who made it.It wont be in the final and same goes for Angelhearts trench brush(god bless him).
The full version will have 100% custom textures(just figured out the correct way to reduce palette and size in PhotoShop)and my own brushes.
Like I say,its just me learning the editor.
It started with a Beta map i saw in the test forum but never heard about it again.I started with the terrain and ,err borrowed?, the tree ideas from DM-Platoon.
The leafs on the trees are only going to be in the beta,as i have a new way of doing them that looks better.
This map isnt even zoned yet and its a bit R speedy in some spots.
I need help on ligting,tricks or tips anyone can give me.
BUGS:!!!
The bots suck and its realy hard to get them to leave the base(if they get out of the base there ok).
Some older spec systems lock up at high texture detail(if you have old vid card please only use medium world texture detail).
Feel free to rip it apart.Dont be gentle,I can take it.
!!DOWNLOAD HERE!!
http://www.geocities.com/sickboymaps/DM-INF-ContraJungleBeta.zip
(If left click doesnt work trie rite click save as)
Mirror2
http://www.geocities.com/sicknoymaps2/DM-INF-ContraJungleBeta.zip
Mirror3
http://ftp.shaw.ca/garmonbozia/DM-INF-ContraJungleBeta.zip
Installation:
unzip
DM-ContraJungleBeta to your UnrealTournament/maps folder.
Unzip
JStextures to your Unrealtournament/textures folder.
Tools:
For this just Unreal editor, Terraedit,with Photoshop for the Terrain .
But I am now also learning Maya Deep Paint.
Now that I know a little bit more about the UT editor I will be incorperating all these tools for maps I produce.
Credits/inspirations:
Angelheart - His movie theme maps cought my attention early on and he IMHO revolutionized the realistic mapping community.
BadKahrma - His sense of realistic scale and clean modeling skill inspired me from the get go.
http://www.planetunreal.com/utbuilder/
Check out his work.
Oh and of course,David Lynch(although not a game designer,without whom I would never have known what true art means)www.davidlynch.com
And thanks to all who have contirbuted there time and energy to these forums.I owe all you guys.Although I have never posted here I have read anything that has anything to do with mapping here.
Thanks all.
Please post comments here or contact me garmonbozia@shaw.ca
J .Simon
There is no readme yet so ill just post it here for the beta.
This is my first map and Its me learning the editor.
I used Angelheart textures my first go round with a few stock INF ones as well.Also borrowed Agelhearts Trench brush and some of the textures that went with it.
The tree house was a prefab i found on line but i cant remember who made it.It wont be in the final and same goes for Angelhearts trench brush(god bless him).
The full version will have 100% custom textures(just figured out the correct way to reduce palette and size in PhotoShop)and my own brushes.
Like I say,its just me learning the editor.
It started with a Beta map i saw in the test forum but never heard about it again.I started with the terrain and ,err borrowed?, the tree ideas from DM-Platoon.
The leafs on the trees are only going to be in the beta,as i have a new way of doing them that looks better.
This map isnt even zoned yet and its a bit R speedy in some spots.
I need help on ligting,tricks or tips anyone can give me.
BUGS:!!!
The bots suck and its realy hard to get them to leave the base(if they get out of the base there ok).
Some older spec systems lock up at high texture detail(if you have old vid card please only use medium world texture detail).
Feel free to rip it apart.Dont be gentle,I can take it.
!!DOWNLOAD HERE!!
http://www.geocities.com/sickboymaps/DM-INF-ContraJungleBeta.zip
(If left click doesnt work trie rite click save as)
Mirror2
http://www.geocities.com/sicknoymaps2/DM-INF-ContraJungleBeta.zip
Mirror3
http://ftp.shaw.ca/garmonbozia/DM-INF-ContraJungleBeta.zip
Installation:
unzip
DM-ContraJungleBeta to your UnrealTournament/maps folder.
Unzip
JStextures to your Unrealtournament/textures folder.
Tools:
For this just Unreal editor, Terraedit,with Photoshop for the Terrain .
But I am now also learning Maya Deep Paint.
Now that I know a little bit more about the UT editor I will be incorperating all these tools for maps I produce.
Credits/inspirations:
Angelheart - His movie theme maps cought my attention early on and he IMHO revolutionized the realistic mapping community.
BadKahrma - His sense of realistic scale and clean modeling skill inspired me from the get go.
http://www.planetunreal.com/utbuilder/
Check out his work.
Oh and of course,David Lynch(although not a game designer,without whom I would never have known what true art means)www.davidlynch.com
And thanks to all who have contirbuted there time and energy to these forums.I owe all you guys.Although I have never posted here I have read anything that has anything to do with mapping here.
Thanks all.
Please post comments here or contact me garmonbozia@shaw.ca
J .Simon
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