Hi everybody.
Some slight considerations on my 'bashed' map. No I don't want a flame, not here.
It seem that I'm not very lucky with reviewer, but this will not change my mapping attitude. I enjoy mapping, and modelling and my maps will be always out of standards.
I thought with this review to have a confirmation of the community feedback, that consider the map good, but it seem that the reviewer has a different point of view. I accept your ideas but I want you to consider those feedback.
Look on the top of italian site www.unrealitalia.com
Look at the vote on map raider: http://www.mapraider.com/maps/?fileid=1893
Look at this thread on the Atary forum: http://www.ataricommunity.com/forums/showthread.php?threadid=375089
And look at your Insite Review Schema:
"5 : An average map that is worth a look. The author may require some refinement in the technical side of the unreal editor, whether this is in the field of gameplay or AVA. ".
Well I don't see any technical lack, and the gameplay, considering the "giant scale maps", is one of the best you can find.
Some technical:
The fan shadow exist (the lamp is on my bed room like the other furniture), I will post a picture of it. You will notice it's larger, touching the walls. But on the map the color of the shadow became "glued" and unrealistic on the ceil stretching the projector... horrible.
The two girls are about 3300 poly each with a collision poly of 1500 each, the original model was about 600poly, and I've decided not to increase the number of poly, to leave the frame rate acceptable. Yes many people has request more poly and a more detailed texture... next time
I will tell my wife that you like the quilt, and send you the address I you want to buy it
I agree with technical comments, and I like comments of all kinds. I'm sure that the map should be better, and hope to do better the next time. I hope the community enjoy this map, as I've enjoied creating it. I hope that many other people will download it, assuming the risk of appearing puerile.
Tnks
Some slight considerations on my 'bashed' map. No I don't want a flame, not here.
It seem that I'm not very lucky with reviewer, but this will not change my mapping attitude. I enjoy mapping, and modelling and my maps will be always out of standards.
I thought with this review to have a confirmation of the community feedback, that consider the map good, but it seem that the reviewer has a different point of view. I accept your ideas but I want you to consider those feedback.
Look on the top of italian site www.unrealitalia.com
Look at the vote on map raider: http://www.mapraider.com/maps/?fileid=1893
Look at this thread on the Atary forum: http://www.ataricommunity.com/forums/showthread.php?threadid=375089
And look at your Insite Review Schema:
"5 : An average map that is worth a look. The author may require some refinement in the technical side of the unreal editor, whether this is in the field of gameplay or AVA. ".
Well I don't see any technical lack, and the gameplay, considering the "giant scale maps", is one of the best you can find.
Some technical:
The fan shadow exist (the lamp is on my bed room like the other furniture), I will post a picture of it. You will notice it's larger, touching the walls. But on the map the color of the shadow became "glued" and unrealistic on the ceil stretching the projector... horrible.
The two girls are about 3300 poly each with a collision poly of 1500 each, the original model was about 600poly, and I've decided not to increase the number of poly, to leave the frame rate acceptable. Yes many people has request more poly and a more detailed texture... next time
I will tell my wife that you like the quilt, and send you the address I you want to buy it
I agree with technical comments, and I like comments of all kinds. I'm sure that the map should be better, and hope to do better the next time. I hope the community enjoy this map, as I've enjoied creating it. I hope that many other people will download it, assuming the risk of appearing puerile.
Tnks