CTF Facing Worlds

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Mr Z

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Dec 3, 1999
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I have a serious gripe with this level. The spawn points outside of the bases are really lame. Everytime I play this level online there are always some cheap-*** spawn killers that do nothing all game but snipe players spawning. I am hoping this gets addressed soon because the level really rocks otherwise.
 

Harkonis

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Dec 2, 1999
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I kinda feel like they did this on purpose. Not really sure why, but this map isn't in the default map rotation, probably becuase of this flaw.

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Harkonis
 

Aibo

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Dec 5, 1999
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Has anyone figured out how to get the damage amplifier that's on that ledge just inside each side's castle?

I know it can be done (I've seen at least one purple player), but I can't for the life of me figure out how to get to it!
 

Cicero

New Member
I kinda like that level actually.. I mean it's not DM so if you get killed right after you spawn, who cares? Just respawn again somewhere else. Or have some of your own team's snipers taking out their snipers. Or have some forward guys with RL's peppering the sniper nests so they don't stay up there. I think on this one and Lava Giant too, the sniper element really adds another level of strategy that you have to consider. You can't just carelessly rush the base anymore. You gotta have some team work to pull it off. /~unreal/ubb/html/wink.gif
 
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