Wow, this must be one of the most controversial map releases ever.
Well first let me thank you for the time you spent to check out the map and to give your feedback. We are stunned by the immense attention this release received and I'd like to take this opportunity to clear out a few things for those that did not read the
development thread of this map.
Some ppl are disappointed that we did not improve the design and layout of the map. They suggest that we should have remade some textures to make it look fresher, put in some static meshes so the map looks more 3d and new tech, smoothed out some blocky edges and last but not least that we should have scaled the map larger to complement the new game dynamics of 2k3.
This has been thoroughly discussed in the above mentioned thread but let me point it out again: that is not what we wanted. We did NOT want to make an UT2003 interpretation or a "what the map would be like if Talisman made it today" version. There are already enough versions out there that try to deliver exactly that and the undoubtedly best one of all -
Red_dwarf's Coret2k4 - is still in the making and will hopefully also be released soon. That's the one to look out for if you want those things we didn't want.
The sole purpose of THIS project was to bring back "Coret Facility" - in our opinion one of the best CTF maps ever made (by Alan 'Talisman Willard) - into UT2003 exactly the way it was. The look, the feel, the flow - even the smell! That's what we wanted to achieve and I think we succeeded in that.
Lets talk about the size. We did rescale the map and made it a bit larger. But we did this NOT to complement the different movement dynamics of UT2003 but just to make the size feel right in regards to the original. We did NOT change the map to complement UT2003's style of play but instead bring back some of UT's style of play. We think the player should adapt to the map and not the map to the player. Not this map. It may feel tight in some spots but thats how it was in the original also. You can move VERY fast through this map if you know how to jump and where. All the new moves, including the boostdodge, can and should be used to get the ultimate experience out of it.
The time. A lot of ppl find it unbelievable that it took us that long to finish it. Well, the reason is simple. We are gamers not mappers. We spend most of our time in playing the game and only a comparatively small amount in mapping. Thats it. Therefor we may not be the greatest mappers and even be able to do the amazing stuff some of the hardcore mappers out there do but it also has an advantage: we know about gameplay. And trust me, if you are willing to adept your style a little bit to this map it delivers a fast-paced and tense gameplay that you might have been missing for some time.
This map was never intended as a 'mapping masterpiece' nor did we aim towards Cliffy's Ownage award. We simply wanted to have UT's Coret back exactly the way it was and then see how the great gameplay of that map would be influenced maybe even improved by the new ways of UT2003. We are very happy with the result and the many tense and fun games we had with other clans and players since its release and the huge amount of positive feedback we received makes us think that we are not the only ones that wanted it to be THIS way.
If you don't like this version of coret just do what we did: make one yourself