I am working on maps for a stealth shooter my mates and I are working on. The maps are being designed with FDE, or Fully Dynamic Environments. This reflects our mantra, "If you expect it, it should happen." All lights can be destroyed, all furniture can be overturned, and all doors respond to real physics (i.e. you can push or pull open doors, then watch them creak to a stop due to friction).
Is it possible to convert static meshes to models? All the office furniture at Static Reality are static meshes (duh), but as you know, static meshes are glued to the map and do not respond to physics. If I convert all of them to models, then we can start having some real fun, like barricading doors with tables and watching doors ricochet back and forth when bullets slam into them. Is it possible?
Is it possible to convert static meshes to models? All the office furniture at Static Reality are static meshes (duh), but as you know, static meshes are glued to the map and do not respond to physics. If I convert all of them to models, then we can start having some real fun, like barricading doors with tables and watching doors ricochet back and forth when bullets slam into them. Is it possible?
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