hey dipwad, i am just trying to educate the ignorant. This all stems from the silly "no overtime rule on OGL".
Please check out the following by Ev1 Chaostar on:
http://board.unreality.dk/ubb/Forum2/HTML/000209.html
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Please, only those who play in the Online Gaming League's CTF ladder respond to this!!! If I put a link in your clan's forum, it's because I wasn't sure if you were North American or a UT clan.
I've emailed Jordan at the Online Gaming League concerning the method used for tiebreakers in CTF.
My points were:
1. With OGL's current special tiebreaking method being that, instead of going into sudden death overtime, the winning team is chosen by total player frag-count, this causes confusion with rules. The sudden death overtime is built into UT and is accepted by other leagues such as Teamplay.net. The argument of infinite overtime has never shown itself to be of consequence.
2. Many clans have already been playing with the sudden death overtime anyway by mutual agreement. With a rule change, it won't be necessary to remember to agree on that before the match.
3. The current rules on overtime allow for non-CTF tactics. Strategies such as playing strong defense and allowing the enemy to touch the flag just to kill him for a 5 point bonus and win by frags. I know this won't so much be the case with good teams and their organized offenses, but it is still a possibility. Also, you can add the strategy of running the enemy flag home and not capping it while playing the defense strategy. Then, if the offense gets too close, cap it. One can argue that it's just a strategy that has to be dealth with, but the problem is that it's not a CTF strategy but an OGL strategy.
4. With new clans, it's easy to figure out rules that are built into the game. They come along, join a league, and look for game settings. But this rule is outside of UT's built-in properties and requires special explaining. So with new teams, it just adds more to the confusion issue of #1.
I'd like to see OGL adopt the standard Sudden Death Overtime method of determining winner in the case of a tie.
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