Not only Epic is looking for a new logo, BeyondUnreal does as well!
The current logo used in the dark design is a simplified version of a 3 year old design, modified to match the flat design of black FlatAwesome theme.
This one was made in 2012, but pretty much never used except for square version on Youtube and Twitter:
The idea was to make a new take on the original logo. The old Unreal U has changed, and was never available in the high resolution, so U itself had to be updated as well. The logo was never used, but when the forum upgrade loomed on the horizon, we also started looking for a good new forum style. This was FlatAwesome Dark. The logo had to be updated as well, so I took the 2012 design and simplified it:
Didn't quite work out with the old font though. I looked up a few good public domain streamlined sharp fonts:
And this is the variant that "clicked" to me:
The ideas were the same as with 2012 logo with a few new I thought were necessary:
Works for now, but we may need something better.
The current logo used in the dark design is a simplified version of a 3 year old design, modified to match the flat design of black FlatAwesome theme.
This one was made in 2012, but pretty much never used except for square version on Youtube and Twitter:
The idea was to make a new take on the original logo. The old Unreal U has changed, and was never available in the high resolution, so U itself had to be updated as well. The logo was never used, but when the forum upgrade loomed on the horizon, we also started looking for a good new forum style. This was FlatAwesome Dark. The logo had to be updated as well, so I took the 2012 design and simplified it:
Didn't quite work out with the old font though. I looked up a few good public domain streamlined sharp fonts:
And this is the variant that "clicked" to me:
The ideas were the same as with 2012 logo with a few new I thought were necessary:
- Based on original, classic design
- More modern look
- Can be used with or without the background "slate"
- Color scheme can be changed if necessary