Thanks for posting. I've been using these podcasts to keep up on on the UT development for quite a while now.
You guys talked about how the movement needs improvement. I'd definitely say in general, it's too slow. The only exception to that would be when sprint kicks in, but obviously that's rarely useful. A simple jump or turning sharply kills that momentum, so there goes some of the fluidity. Strafing is also too slow.
Something about the gravity seems to be off too. When jumping from a lift, the player is gently lofted about in the air, with a nice slow cushion landing. I compared this with UT99 and the difference is pretty clear. Of course, this movement may be a consequence of another problem I currently have with the game, and that would be...
Map scaling. Especially with the CTF maps, it's like we have environments better suited for a game like UT2k4 with translocators that fly further, and players that can dodge jump to get around faster. It doesn't help that these maps have some large open areas that probably make it all seem worse.
This might be over-simplifying things, but to me it seems we currently have a game with map scaling better suited to UT2k4, but with a movement mechanic that lies somewhere between UT99 and UT2k4.