I'm looking into converting a map to eas, but unfortunately my ideas are quite complex and doubt eas has that much possibilities. I've played around with the new actors a little bit but there are still some things i couldn't achieve, i hope that's because of my limited knowledge in the matter. So here are the problems i couldn't solve so far :
1. Is it possible to have a map with 3 goals, but where only 2, no matter which ones, would be needed to complete the map ? Also, could you set these goals to be triggerable on and off by both teams ?
2. Can you trigger a goal via a normal trigger, instead of "direct" triggering. The reason is that i want to use the ClassProximityType option of normal triggers.
3. Can you make a goal actor not appear on HUD (for both teams) ?
I also have an additional non eas-related question : i was wondering if you could set an animated mesh to always remain in particular state to use as a deco ? (that's because i want to use the laptop in open idle state as a deco)
And btw, i really hope to see this eas tutorial someday.
1. Is it possible to have a map with 3 goals, but where only 2, no matter which ones, would be needed to complete the map ? Also, could you set these goals to be triggerable on and off by both teams ?
2. Can you trigger a goal via a normal trigger, instead of "direct" triggering. The reason is that i want to use the ClassProximityType option of normal triggers.
3. Can you make a goal actor not appear on HUD (for both teams) ?
I also have an additional non eas-related question : i was wondering if you could set an animated mesh to always remain in particular state to use as a deco ? (that's because i want to use the laptop in open idle state as a deco)
And btw, i really hope to see this eas tutorial someday.