Adrenaline would have been perfect for ONS. Invisible snipers, berserked node attackers, guys on speed to rush to nodes because they can't get a vehicle, etc. Another missed opportunity for suiteness, I suppose.Sir_Brizz said:Adrenaline seems much more fit for the warfare gametypes (excluding AS) than for the standard ones.
i still never understood that camouflage. what is it?Zofo said:My only problem with adrenaline is camoflage, i mean i just laugh so hard when im being attacked by a crate i cant hold the mouse still, gets me everytime....
I never realy thought about it, but it would have been helpful for the foot soldier.Turns2Ashes said:Adrenaline would have been perfect for ONS. Invisible snipers, berserked node attackers, guys on speed to rush to nodes because they can't get a vehicle, etc. Another missed opportunity for suiteness, I suppose.
Selerox said:No, remove it completely. It's a built-in unbalancing factor in the game. It sucks and it helps drag out skill gaps ever more. Dump it.
There is a Relics mutator, but as soon as you install it the d@mn Anticheat muts servers run won't let you play online. It's reasons like that that I hate the UT2kx Anticheat programs.Creavion said:Hmmm, if anybody know a mutator, where the player can find speed, booster, beserk or invisibility pickups?
Well let's be glad you stick to tam then.-AEnubis- said:One thing I had kinda forgot about, or not considered, is the idea of having so many powerups, that it would be next to impossible to "control" all of them. That I honestly think would be a good idea for DM/TDM.
JD said:please stay away from our gametype.
Me said:I just like to BS about it for fun though, I'm pretty much done with TDM unless it changes drastically in the near future, or I get stuck with nothing else to play.