I think it's time to make one. We'd need Sentry Studios permission for that, but I think Beppo is showing up from time to time, maybe hes permission is suffice enough.
What I have in mind:
1) The basic 2.9 version and the 2.9 Bonus Pack, with the weapon pack 1.5 integrated, but patched to psytex.
2) Original camos and faces removed and psytex camos and faces used instead. I don't mean to disregard the original camos and faces, but psytex was meant to be a facelift and not an addition. New is meant to replace the old.
In order to use the psytex stuff some things need to be adjusted, like the training map requires you to have the original faces and desert camo, I guess there is some .ini that defines that, this could be changed to use the new stuff in the training map. Also, when you make an offline map, the bots need to have proper faces assigned, etc.
3) All the newest versions of mutators natively integrated, like Beppo's deploy/bandage/pistol aim mutators, Indigos work (WP files patched to WP 1.6), Snakeyes M4/AK74SU, UT compas, report direction and whatnot. Indigos mod (the one with the female character, flame thrower, etc) can be included too, the admin then will decide if he wants to use it.
That way you'd have one installation (TBT map pack could be included aswell), no need to install further things (unless something new gets released later).
WHAT HAS BEEN DONE:
Basic
- Infiltration 2.9 + Bonus Pack + Community Edition + WP1.6.1 + patched to Psytex
- Old camos/faces removed & replaced by Psytex camos/faces
- Additional content (TBT maps, 2.9CE content) moved to the base Infiltration directory structure
- BlackAKMSU removed, AimedPistols replaced by AimedPistols2
Mutators
- dukeXM8
- INF_AKS74U
- INF_G36KImproved
- INF_M4A1_RO979
- INF_M16A2Improved
- INF_SCAR_RC21
- INFm_KeepStamina
- INFwm_C7 (v13)
- INFMOD_M60
- INF co-op files
- INFColoredSmoke
- RealTargets
- UTCompass v0.94
Additional
- Added some maps
- Updated OpenGL and D3D8 drivers to most recent
- Added D3D9 driver
TO DO:
- modifying the Infiltration.ini and InfiltrationUser.ini
- Modifying Entry.unr
- Embedding an ALAudio installer to setup
- Compiling an installer
...please tell me if I forgot something!
We should complete/correct the list above to get a clean new version. I cannot upload or compile it to a proper .exe, maybe someone who can do the stuff.
Also, suggest a name. I thought to go with "Infiltration v2.97" as a hommage to INF v2.87, lol. It would be epic to name it INF v3.0, but I guess we keep it reserved for a real new version of Infiltration.
Edit: I pretty much sorted everything and updated everything I know of to newest files. I only need to change the .ini's so that bots have psytex camos ingame and add some paths to the .ini for coop stuff.
What I have in mind:
1) The basic 2.9 version and the 2.9 Bonus Pack, with the weapon pack 1.5 integrated, but patched to psytex.
2) Original camos and faces removed and psytex camos and faces used instead. I don't mean to disregard the original camos and faces, but psytex was meant to be a facelift and not an addition. New is meant to replace the old.
In order to use the psytex stuff some things need to be adjusted, like the training map requires you to have the original faces and desert camo, I guess there is some .ini that defines that, this could be changed to use the new stuff in the training map. Also, when you make an offline map, the bots need to have proper faces assigned, etc.
3) All the newest versions of mutators natively integrated, like Beppo's deploy/bandage/pistol aim mutators, Indigos work (WP files patched to WP 1.6), Snakeyes M4/AK74SU, UT compas, report direction and whatnot. Indigos mod (the one with the female character, flame thrower, etc) can be included too, the admin then will decide if he wants to use it.
That way you'd have one installation (TBT map pack could be included aswell), no need to install further things (unless something new gets released later).
WHAT HAS BEEN DONE:
Basic
- Infiltration 2.9 + Bonus Pack + Community Edition + WP1.6.1 + patched to Psytex
- Old camos/faces removed & replaced by Psytex camos/faces
- Additional content (TBT maps, 2.9CE content) moved to the base Infiltration directory structure
- BlackAKMSU removed, AimedPistols replaced by AimedPistols2
Mutators
- dukeXM8
- INF_AKS74U
- INF_G36KImproved
- INF_M4A1_RO979
- INF_M16A2Improved
- INF_SCAR_RC21
- INFm_KeepStamina
- INFwm_C7 (v13)
- INFMOD_M60
- INF co-op files
- INFColoredSmoke
- RealTargets
- UTCompass v0.94
Additional
- Added some maps
- Updated OpenGL and D3D8 drivers to most recent
- Added D3D9 driver
TO DO:
- modifying the Infiltration.ini and InfiltrationUser.ini
- Modifying Entry.unr
- Embedding an ALAudio installer to setup
- Compiling an installer
...please tell me if I forgot something!
We should complete/correct the list above to get a clean new version. I cannot upload or compile it to a proper .exe, maybe someone who can do the stuff.
Also, suggest a name. I thought to go with "Infiltration v2.97" as a hommage to INF v2.87, lol. It would be epic to name it INF v3.0, but I guess we keep it reserved for a real new version of Infiltration.
Edit: I pretty much sorted everything and updated everything I know of to newest files. I only need to change the .ini's so that bots have psytex camos ingame and add some paths to the .ini for coop stuff.
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