aw...thanks
thanks for the praise merc! about your suggestions:
1. you're allowed to use the enforcer and unreal I minigun (or ut minigun and automag) at once. However, they use the same ammo type, unlike in DM, where they will use a different type.
2. yes, since I'm working on ONP, I need to add this anyway. (I love that unused seq.) Though, I'll need to put it in yet another package
That'll make oldskool spread over 5 packages
3. I know the enforcer disappears. See the option note in the status bar?
Again, it'll be fixed next version. For akimbo mags, I'll add a var (mostly for level designers) to allow them to be doubled (I'm adding this to the new enforcer too). The cheat to have double (yes, it is cheating, unless the level designer wants you to
) would be:
set olweapons.olakimbomag ballowakimbo true
4. Can I? Yes
Will I? no
For what it would take to make, its not worth it. Plus, I need to preserve net compatibility (2.0 is compatible with 2.05), and adding that would force me to break it.
implamentation is another thing.
What automags would be enforcers and which automags?