When playing UT, i've always noticed this problem. I'll try to decribe it, but it isn't very easy...
It's a graphical problem, due to the fact that some things aren't showed as supposed. When I , in example, "walk" around a corner, I see the corner "flickering"... It isn't solid...at least it seems so... When I strafe before an object, very fast I have the same probs.
My System:
Athlon Classic 650@900 (at 650mhz same probs)
Abit Ka7
128MB SDRAM 133mhz
Maxtor Diamondmax 40gb
Powercolor GF2MX 32MB (standard speed)
Guillemot Fortissimo
...
For all those devices I've got the latest drivers.
My UT is upgraded with the latest patch
I play UT in Direct3D, in 1024*768
Hope someone knows this problem ans a solution for it
thx
It's a graphical problem, due to the fact that some things aren't showed as supposed. When I , in example, "walk" around a corner, I see the corner "flickering"... It isn't solid...at least it seems so... When I strafe before an object, very fast I have the same probs.
My System:
Athlon Classic 650@900 (at 650mhz same probs)
Abit Ka7
128MB SDRAM 133mhz
Maxtor Diamondmax 40gb
Powercolor GF2MX 32MB (standard speed)
Guillemot Fortissimo
...
For all those devices I've got the latest drivers.
My UT is upgraded with the latest patch
I play UT in Direct3D, in 1024*768
Hope someone knows this problem ans a solution for it
thx