MeshMaker 1.0 is out for your mapping enjoyment.Until now, mappers basically had a simple choice to make when designing maps: Make them fast, or make them detailed. Intricate detail brushes created in UnrealEd easily push up the poly count into heights the engine can barely handle, and they are frequently the source of mappers' most dreaded nightmares, BSP holes and hall-of-mirror effects.
On the other hand, decorations are simple to place, simple to use, rendered vastly faster than brushes with a comparable amount of detail and never cause any sort of compilation error---only, alas, their creation requires thorough knowledge of modelling, skinning and UnrealScript coding.
One of MeshMaker's beta testers was so intrigued that he actually at once started to replace the basic cube-shaped lamps in his upcoming maps by richly detailed industrial-style custom floodlights that, if added as regular detail brushes, would have brought any computer to a stuttering all-time framerate minimum, provided the map would have compiled at all.
MeshMaker is free for noncommercial use. For more information, download links and a quick MeshMaker walkthrough, visit the official MeshMaker site.
If you want to know how everything started, check this BeyondUnreal forum thread.
On the other hand, decorations are simple to place, simple to use, rendered vastly faster than brushes with a comparable amount of detail and never cause any sort of compilation error---only, alas, their creation requires thorough knowledge of modelling, skinning and UnrealScript coding.
One of MeshMaker's beta testers was so intrigued that he actually at once started to replace the basic cube-shaped lamps in his upcoming maps by richly detailed industrial-style custom floodlights that, if added as regular detail brushes, would have brought any computer to a stuttering all-time framerate minimum, provided the map would have compiled at all.
MeshMaker is free for noncommercial use. For more information, download links and a quick MeshMaker walkthrough, visit the official MeshMaker site.
If you want to know how everything started, check this BeyondUnreal forum thread.