As I said before, the background texture can't be rotated on the display, thus making it impossible to use them simply as a backdrop for the player dots since
their position also takes your current orientation into account. If another player is left of you, it'll be displayed left of the middle on the display, and so on---just like the AvP motion tracker does it.
On the other hand, I could add an alternate display mode that always displays part of a larger map (like one displayed on stationary screens), centered on your current position. I suppose I'd have to think of a way to designate the player's current viewing direction on that screen because it would always be displayed in a fixed orientation, but I guess that's doable somehow.
Mappers could then indeed provide a map-specific texture that would be used for that, and I'll certainly find a way to allow the refitting of existing maps (the Unreal Tournament stock maps, for instance) with such a texture without compromising network compatibility.
Thanks for all your feedback, by the way.
