Hi. I'm trying to make an RPG mod using UT2003. Does anyone know how to save player information to the server so that players can be persistent? Thanks
+----- Game Host ------+ +------------- Database Host -----------------+
| | | |
| [ UT2003 Server ] <-----> [ Front end ] <----> [ Database server ] |
| | | |
+----------------------+ +---------------------------------------------+
Yes... unless you can convince Epic to just give you access to the C++ headers. They have said they might do it in special cases (though I don't know whether they're still following this policy and whether your venture qualifies as such a "special case").JohnnyFantastic said:I just got mySQL up and running and I've built a DLL to talk to the server, but I have no idea how to integrate this into UT. I was guessing that I would just declare my exported functions as native in the .uc file, but do I need to have an engine license to do this?