Flying code...

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FireSlash

Whats a FireSlash?
Feb 3, 2001
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www.unrealannihilation.com
i need some REALISTIC code for flying in a air plane, for TA:UT. you will get a space in the credits for this code, but it will be subclassed for differnt units. units should glide forward when not miving (at a downward angle) and when wihtin about 3 UT player's distance from the ground, they should simply stop and land. when moving, turning should be slowed, and acceleration should play a key role. this code is very important to TA:UT but i havent the time between 20 some scripts i need to finish soon to get this one done. please?:(