Hi I'm building a player model for UT3.
this is a HiPoly model of his major armor structure. I made it last summer before the game came out. The head, hair and hands are final geometry for the game model.
and the concept. it was too daunting to draw the continuous flow of detail on the back and side images, so I freestyled it in 3d, resulting in my now problematic oodles of detail.
Right now the game model is over 10K triangles, because I'd like to keep the finer sculpted decoration like the shoulder, elbow and waist area multi-layered and open. I havent really experimented with how they'd look as solid geom, with just the normal map effect and darkness in place of the open spaces, but I'm in love with the way it looks Hi Poly, and would like to maintain that. Are Transparent textures allowed on UT3 models at all? I don't recall seeing any on any stock characters. That might be a way to save geometry and keep the multi-layered feel. The Final Body will not be empty inside, but I'd like some of the deco to stay spacious and intricate.
this is a HiPoly model of his major armor structure. I made it last summer before the game came out. The head, hair and hands are final geometry for the game model.
and the concept. it was too daunting to draw the continuous flow of detail on the back and side images, so I freestyled it in 3d, resulting in my now problematic oodles of detail.
Right now the game model is over 10K triangles, because I'd like to keep the finer sculpted decoration like the shoulder, elbow and waist area multi-layered and open. I havent really experimented with how they'd look as solid geom, with just the normal map effect and darkness in place of the open spaces, but I'm in love with the way it looks Hi Poly, and would like to maintain that. Are Transparent textures allowed on UT3 models at all? I don't recall seeing any on any stock characters. That might be a way to save geometry and keep the multi-layered feel. The Final Body will not be empty inside, but I'd like some of the deco to stay spacious and intricate.