TDM map with a specific concept (see the end of the post). "Secret underground castle" theme (Arborea stuff mostly).
Version: alpha5
Download: http://members.clanci.net/virgo47/tmp/DM-TCMP-Taboo-a5.zip
Testing: layout and pick-ups, flow, gameplay
Ignore: texturing; decos (missing ;-))
Bot-pathing: I think, they can kick your ass if you're not T2A or better ;-)
Custom smeshes: Yes - more will come.
I did not update pictures, because there were not SO massive changes.
Images (from alpha 4):
[screenshot]http://img233.imageshack.us/img233/4836/tabooa419lk.jpg[/screenshot]
Minigun central room and a50.
[screenshot]http://img250.imageshack.us/img250/333/tabooa424jx.jpg[/screenshot]
A100 area.
[screenshot]http://img283.imageshack.us/img283/3296/tabooa439pn.jpg[/screenshot]
Shock Room (Hospital down the stairs).
[screenshot]http://img519.imageshack.us/img519/8278/tabooa443qa.jpg[/screenshot]
Drop-down area with flak.
[screenshot]http://img181.imageshack.us/img181/7871/tabooa459bu.jpg[/screenshot]
Double damage room.
Concept:
This one is no attempt for PRO/competitive map. It should be solid fun map without fatal exploit with solid item-placement, flow, etc. Layout is made in a little bit oldish style, but I think there is just enough connectivity. Of course, it is up to you to bring some new ideas here!
Well... the concept. Two teams, one holding a50 and another one holding a100 - both shiels are on the upper levels. There are no power weapons too close to shields, but there are some around. There should be a battle about DD and then both teams in a bad shape are heading to the health room - DD/health rooms are both on lower levels on the opposite sides and perpendiculary to the a50-a100 axis. There are generally two DD->health ways on the lower level, both leading thru central room with mini (first picture). Third way is from upper level. And that it is...
Try it, bring some concrete feedback. ;-) Thank you in advance.
Visit TCMP forums, join TCMP!
Version: alpha5
Download: http://members.clanci.net/virgo47/tmp/DM-TCMP-Taboo-a5.zip
Testing: layout and pick-ups, flow, gameplay
Ignore: texturing; decos (missing ;-))
Bot-pathing: I think, they can kick your ass if you're not T2A or better ;-)
Custom smeshes: Yes - more will come.
I did not update pictures, because there were not SO massive changes.
Images (from alpha 4):
[screenshot]http://img233.imageshack.us/img233/4836/tabooa419lk.jpg[/screenshot]
Minigun central room and a50.
[screenshot]http://img250.imageshack.us/img250/333/tabooa424jx.jpg[/screenshot]
A100 area.
[screenshot]http://img283.imageshack.us/img283/3296/tabooa439pn.jpg[/screenshot]
Shock Room (Hospital down the stairs).
[screenshot]http://img519.imageshack.us/img519/8278/tabooa443qa.jpg[/screenshot]
Drop-down area with flak.
[screenshot]http://img181.imageshack.us/img181/7871/tabooa459bu.jpg[/screenshot]
Double damage room.
Concept:
This one is no attempt for PRO/competitive map. It should be solid fun map without fatal exploit with solid item-placement, flow, etc. Layout is made in a little bit oldish style, but I think there is just enough connectivity. Of course, it is up to you to bring some new ideas here!
Well... the concept. Two teams, one holding a50 and another one holding a100 - both shiels are on the upper levels. There are no power weapons too close to shields, but there are some around. There should be a battle about DD and then both teams in a bad shape are heading to the health room - DD/health rooms are both on lower levels on the opposite sides and perpendiculary to the a50-a100 axis. There are generally two DD->health ways on the lower level, both leading thru central room with mini (first picture). Third way is from upper level. And that it is...
Try it, bring some concrete feedback. ;-) Thank you in advance.
Visit TCMP forums, join TCMP!
Last edited: