The latest Unreal Tournament 2004 beta patch has been circulated on the server admin list. Here's what's new:
The patch change list is included in the patch. After installing the patch, you can find it at ut2004\help\readmepatch.int.txt. Here are the changes from 3355 to 3369:
Thanks to John Barrett for a number of fixes.
General Gameplay:
Fixed DriverLeft() not be called when driver dies in vehicle without
vehicle being destroyed. This fixes the vehicle not resetting, and
fixes effects like the engine sound not being turned off.
Fixed some vehicle weapon effects staying around when bots stopped
firing them.
Fixed spider mine layer incorrectly reducing mine count when a fired
spider mine immediately explodes.
Fixed manta and raptor spinning sometimes when player enters
SPMA camera explodes if it hits water.
Don't allow SPMA camera view to go outside world.
Invasion HUD radar uses the viewed pawn's rotation rather than the
spectator's rotation.
Fixed low gravity not working properly in second and successive rounds
of onslaught.
Moved announcements for assault energycore to ASOBJ_EnergyCore_Spawn,
and made them editable by level designers.
Fixed spawning multiple energycores in Assault.
Can now throw linkgun with 1 ammo left.
Fixed exploit where shieldgun could be used to protect against lava or slime volume damage.
Fixed CTF Flags not returning exploit
Fixed stats tracking when a player switches between a spectator and active player (or vice-versa)
Networking:
Various networking serialization optimizations.
Fixed issues where players would not properly be sent to the Spectating state on clients.
Fix for eyeheight getting screwed up on client
Server optimization - players don't do line of sight checks with each
other
Don't replicate pawn.ViewPitch to netowner
Fixed CTF flag not properly attaching to vehicles on net clients.
Made CD key hashes sent by clients more secure.
Fixed various exploits.
Merged Michiel Hendrick's HTTP redirect code improvements.
Merged Fix for Map Vote Bug that cut off some chat text
Merged Fix for Map Vote Bug that caused the window to open twice
Prevent crash exploit (which was fixed) from being propagated to
unpatched clients.
Engine:
Return rather than asserting in UCanvas::WrappedPrint() if no valid
font.
Fixed -Mod= to support proper exporting of headers
Convert '|' to 'I' in player names.
Fixed cut and paste error in MidGamePanel.uc that could cause crashes
on level changes. (thanks Wormbo)
Fix and optimization for projector rendering.
Various changes to support 64 bit version.
Scripted texture changes so they don't render upside down on OpenGLDrv.
Fixed weather effects on OpenGLDrv.
Fix for dynamic projectors not working with OpenGL
The patch change list is included in the patch. After installing the patch, you can find it at ut2004\help\readmepatch.int.txt. Here are the changes from 3355 to 3369:
Thanks to John Barrett for a number of fixes.
General Gameplay:
Fixed DriverLeft() not be called when driver dies in vehicle without
vehicle being destroyed. This fixes the vehicle not resetting, and
fixes effects like the engine sound not being turned off.
Fixed some vehicle weapon effects staying around when bots stopped
firing them.
Fixed spider mine layer incorrectly reducing mine count when a fired
spider mine immediately explodes.
Fixed manta and raptor spinning sometimes when player enters
SPMA camera explodes if it hits water.
Don't allow SPMA camera view to go outside world.
Invasion HUD radar uses the viewed pawn's rotation rather than the
spectator's rotation.
Fixed low gravity not working properly in second and successive rounds
of onslaught.
Moved announcements for assault energycore to ASOBJ_EnergyCore_Spawn,
and made them editable by level designers.
Fixed spawning multiple energycores in Assault.
Can now throw linkgun with 1 ammo left.
Fixed exploit where shieldgun could be used to protect against lava or slime volume damage.
Fixed CTF Flags not returning exploit
Fixed stats tracking when a player switches between a spectator and active player (or vice-versa)
Networking:
Various networking serialization optimizations.
Fixed issues where players would not properly be sent to the Spectating state on clients.
Fix for eyeheight getting screwed up on client
Server optimization - players don't do line of sight checks with each
other
Don't replicate pawn.ViewPitch to netowner
Fixed CTF flag not properly attaching to vehicles on net clients.
Made CD key hashes sent by clients more secure.
Fixed various exploits.
Merged Michiel Hendrick's HTTP redirect code improvements.
Merged Fix for Map Vote Bug that cut off some chat text
Merged Fix for Map Vote Bug that caused the window to open twice
Prevent crash exploit (which was fixed) from being propagated to
unpatched clients.
Engine:
Return rather than asserting in UCanvas::WrappedPrint() if no valid
font.
Fixed -Mod= to support proper exporting of headers
Convert '|' to 'I' in player names.
Fixed cut and paste error in MidGamePanel.uc that could cause crashes
on level changes. (thanks Wormbo)
Fix and optimization for projector rendering.
Various changes to support 64 bit version.
Scripted texture changes so they don't render upside down on OpenGLDrv.
Fixed weather effects on OpenGLDrv.
Fix for dynamic projectors not working with OpenGL