Eye-Candy

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Hunz

...aka [A|K]Leviathan, mkay?
Jan 7, 2002
302
0
0
Jail
www.arschkeKse.de.vu
I got some pictures for you. Shown are the EMP-Grenade and the Thermite-Grenade - both part of the soon avaiable version 1.1

[screenshot]http://home.arcor.de/seventhserpent/EMPNade1.jpg[/screenshot]
[screenshot]http://home.arcor.de/seventhserpent/EMPNade2.jpg[/screenshot]
[screenshot]http://home.arcor.de/seventhserpent/EMPNade3.jpg[/screenshot]
[screenshot]http://home.arcor.de/seventhserpent/EMPNade4.jpg[/screenshot]
[screenshot]http://home.arcor.de/seventhserpent/EMPNade5.jpg[/screenshot]

[screenshot]http://home.arcor.de/seventhserpent/Thermite5.jpg[/screenshot]
[screenshot]http://home.arcor.de/seventhserpent/Thermite4.jpg[/screenshot]
[screenshot]http://home.arcor.de/seventhserpent/Thermite3.jpg[/screenshot]
[screenshot]http://home.arcor.de/seventhserpent/Thermite2.jpg[/screenshot]
[screenshot]http://home.arcor.de/seventhserpent/Thermite1.jpg[/screenshot]
[screenshot]http://home.arcor.de/seventhserpent/Thermite0.jpg[/screenshot]

The EMP-Grenade causes much damage against turrets and disrupts em for some seconds. They can accumulate a very strong pulse when exploding in groups.
The Thermite-Grenade is an area-denial weapon and can be used to block passages for a moment and to clear bunkers. It is very effective against infantry.
 
Last edited:

spec_x

DA2 Project Lead/Level Designer
Dec 10, 2002
401
0
0
Redmond, WA
To add to the eye candy, I've just finished the mine model and skin which will be implemented soon. Weeee!!!!
 

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  • minefinal3.jpg
    minefinal3.jpg
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stephen_wq

AKA The--Grim--Reaper
Dec 15, 2003
101
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Awesome!
I hope the mines are in 1.1, even if you have to to a quick grenade explosion coding on them or something. Are they hidden or anything?
And are there vehicle concepts for when in the future vehicles are made?
 

Hunz

...aka [A|K]Leviathan, mkay?
Jan 7, 2002
302
0
0
Jail
www.arschkeKse.de.vu
The mine is in! Take these pictures as proof:
[screenshot]http://home.arcor.de/seventhserpent/APMine1.jpg[/screenshot]
[screenshot]http://home.arcor.de/seventhserpent/APMine2.jpg[/screenshot]
[screenshot]http://home.arcor.de/seventhserpent/APMine3.jpg[/screenshot]
[screenshot]http://home.arcor.de/seventhserpent/APMine4.jpg[/screenshot]
[screenshot]http://home.arcor.de/seventhserpent/APMine5.jpg[/screenshot]
[screenshot]http://home.arcor.de/seventhserpent/APMine6.jpg[/screenshot]
 

stephen_wq

AKA The--Grim--Reaper
Dec 15, 2003
101
0
0
Awesome, i see shrapnel!
What is spash like compared to the 'nade?
and what is the build limit?
 

Hunz

...aka [A|K]Leviathan, mkay?
Jan 7, 2002
302
0
0
Jail
www.arschkeKse.de.vu
150% splash, 66% damage, 33% penetration and uneffective against hard targets.
They will be given to the mechanic (1 each) instead of the standard nades.
 

Hunz

...aka [A|K]Leviathan, mkay?
Jan 7, 2002
302
0
0
Jail
www.arschkeKse.de.vu
EMP-nades do that already.
The thermite-nade is generally just a incendiary nade which uses some thermite/phosphor mix instead of the usual napalm (which wouldnt fit into a nade anyways). Its tactical role is clearly anti-personnel area-denial/foxhole-cleaning.