TeamSpeakSync (for server admins)

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Maverick_[GER]

New Member
Oct 18, 2000
19
0
0
@ Crowze

Thanks!!!
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Great work!
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@ Nukeproof
Then install TeamSpeakSync on the n1-server, plz.
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I cannot wait to test it!
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Crowze

Bird Brain
Feb 6, 2002
3,556
1
38
40
Cambridgeshire, UK
www.dan-roberts.co.uk
I've made version 0.4 public, improvements since last release are as follows:
readme said:
0.4 16/02/2006
Split the update of channels, players and synchronisation into separate methods:
- The channel list is updated once when the map loads
- The player list is updated every CheckInterval
- The players are synchronised every SyncInterval
This reduces unneccessary processing so the synchronisation can be done more often
Fixed the spectator move, it now includes dying players
Added NotifyPlayers option
Fixed line length over 999 characters bug
Added MinNameLength option
Name comparison is now case-insensitive

0.3 04/12/2005
Pretty major overhaul of the code, (hopefully) takes less CPU time
Supports up to 100 players and channels in TS
Added IgnoreOthers option
Spectators are only moved while game is in progress i.e. not in pre-game
Changed the logging procedure, now more control over the log level
Disconnects properly when it has finished the sync
Link is the same as above, and hopefully I'll port 0.4 to UT2004 soon.
 
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