OMG they can't IN ANY WAY be serious about this

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Lynxx

New Member
Jul 2, 2000
730
0
0
Visit site
I just saw a concept model.

http://tinyurl.com/9289x (UT2K7)

Whatever happened to the "two moving parts" simplicity that made it what it was? The thing was a rock-simple, deadly serious stoneage monster that spewed the only "I-don't-care-how-many-health-points-you-have" ammo that existed in the game. I mean, you had to have practically full health, armor, and shield just to survive one point-blank hit. In the unpatched version of Unreal the noise it made - that wholely unrefined ka-klank when it loaded itself on pickup - was enough to make anyone hesitate and review just how short their lifespan was about to become. It was one of the most appropriate weapons models I'd ever seen for a one-hit frag. ..And then this?? Jeez, the flak is nothing more than a crude single shot scattergun for cryin out loud... I mean COME ON, wth have they been smoking? (/RANT)
 

1337

1337
Jun 23, 2004
1,337
0
0
39
www.jumpinjuggernuts.com
If it looks cool, is fun to use, and it's fire function doesn't stray too far away from the original fire function concept, I don't care about how much the weapon model evolves from the original look.

Look at the shock rifle and how much it's changed. Why can't everything else evolve?
 
Last edited:

Lynxx

New Member
Jul 2, 2000
730
0
0
Visit site
briachiae said:
If it looks cool, is fun to use, and it's fire function doesn't stray too far away from the original fire function concept, I don't care about how much the weapon model evolves from the original look.

Look at the shock rifle and how much it's changed. Why can't everything else evolve?

No one asked you to care, no offense.

--

UT99 rules the shock roost.

Okay, evolution my tight booty. If you want to put a one-word spin like evolution on it, mutation sounds better. IMO, of course*.

Really, I mean, what kind of physical machinery does it take to fling one metallic projectile? Can anyone else say about that design, "too far"?


*It's crap!
 

1337

1337
Jun 23, 2004
1,337
0
0
39
www.jumpinjuggernuts.com
rofl. It's not ut99 with pretty graphics. You can get your simple weapon model with the classic ut99 modification for ut2007. I wouldn't try making assumptions about how the weapon will feel just from a simple still picture, I'd wait till you see it in action before you make objections to it.
 

Discord

surveying the wreckage...
Nov 6, 2002
639
0
0
Somewhere on Route 666
DigitalPixie said:
Really, I mean, what kind of physical machinery does it take to fling one metallic projectile?

Well, that depends. If you don't mind setting the thing on the ground and like an all- the- recoil- you- can- eat buffet, and are further satisfied with a simple muzzle- loading setup and don't need semiautomatic fire, then I'd say probably not a lot.

If, on the other hand, you want ZERO recoil, a 25- round autofeeding magazine, 50 rpm rate of fire, and what's more a handheld platform that you don't even have to shoulder FFS (you see a buttstock on that thing? I don't), then you might have to get a little creative with your design.

And anyway, I think it looks cool. :D

It's the shock rifle I'm disappointed with. :(
 
Last edited:

-AEnubis-

fps greater than star
Dec 7, 2000
3,298
0
36
44
The Nicest Parts of Hell
I kinda digged the old "carved from stone" look of the Unreal flak myself. I also prefer most aspects of shock from Unreal as well.

All in all though, I'm with SC in that, I don't care too much what the models look like, as long as they are distinguishable.

The weapons were cool when they felt more alien, but you gotta consider now, they are human reamakes of said weapons...

Good points Dischord...
 

killalot0

New Member
May 26, 2005
46
0
0
it looks more like the ut99 flak again :woot: . I always wondered why they made
sutch a brutal weapon look like the flak did in ut2k4. But now it looks big and brutal again. :flak: :tup:
 

gregori

BUF Refugee
May 5, 2005
1,411
0
0
38
Baile Atha Cliath, Eireann
Looks like a missile launcher not a flak,

There was nothing wrong with the 2kx design, its just the effects for sucked and seamed so under powered

the new flak looks like my vacuum cleaner though!
 

Wowbagger

Curing the infection...
May 20, 2000
667
0
16
Sweden
Visit site
It looks like it can do its job, pushing ****loads of shrapnel through 1337 OMG****INGLAMEFLAKN00B screaming targets ;)

I just hope the weapon effects both shoot and death ones looks awesome :)
 

LooseCannon

... but it's not pink ... ooh yes it is!
Oct 27, 2004
698
0
0
59
Hampshire, UK
-AEnubis- said:
... as long as they are distinguishable.
... at a reasonable distance from the enemy. Agreed.

I don't care what my own weapon looks like because it's hidden. It's the cross-hair that counts there.

EDIT: But many new players and the reviewers probably will care and almost certainly will comment on all graphical details. Look and feel helps move software off the shelves in the first instance.
 
Last edited:

hal

Dictator
Staff member
Nov 24, 1998
21,409
19
38
55
------->
www.beyondunreal.com
I don't see what the fuss is all about. (That's a really old concept drawing btw)

It looks industrial enough, though highly machined and engineered versus something slapped together for mining. It looks like there are really only a handful of moving parts. Did anyone stop to think that maybe the UT era weapons were simpler because of lower-poly demands?

Like others have alluded to, I really don't care that much as I hide my weapons anyway.

Oh, and you're wrong about UT's ShockRifle ruling... it's all about the ASMD!
 

ChampionHyena

Thank you for not melting!
Sep 26, 2004
226
0
0
36
Here. What are you, stupid?
OH NOS!!!

These "Epic" people are going to change things that THEY want to change about THEIR game that THEY'RE working their asses off on so that lowlife slugs like us have something to do on the weekends? They want to introduce scary NEW ideas just because it's THEIR GAME!?

SAY IT AIN'T SO, BOBARIAH!
 

Lynxx

New Member
Jul 2, 2000
730
0
0
Visit site
much

Electrolyte said:
IMHO, I think they have gone FAR over the top with detail on that.
After some beer-soaked thought I'm convinced that the drawing is much more a styling exercise. Someone must have turned someone loose to do a whatever with miminal instruction. I understand that I could be absolutely wrong, yeah, but if reason beats anyone about the head long enough, though, it will morph into something much more frightening to look at when it's about to go off in your face. (Lord Jesus please!). I mean, visual intimidation is half the fun!

While I'm here :p about the lone hand grip (slight change of pace). If it has to stay, would be cool to see some sort of zowwie anti-grav thing holding it up for you, something like, well, like three Saturn 5 rocket engines. :D

-AEnubis- said:
I kinda digged the old "carved from stone" look of the Unreal flak myself.
Yes! It promised only one very elemental task. Instant butchery!! :)