I played the BF2 demo, wasn't that amased, but the ironsights really made it.
It has a frontsight (and bodypart) as 3D objects and the rearsight is a light affected (!) bitmap.
I personally think that would be an awesome thing for INF.
Of course it depends on how the sights are implemented in the next INF. When they is that huge freeaim when aiming and small weapons, than it is not possible to implement rearsight bitmaps, but when it has the more true to life aiming with the rearsights close to the eye/screen, with just a tinny bit of freeaim, than this ironsight system would be awesome.
Especially the red dot sights got my attention. Also the glowing dot (not just a red point) is what I have allready talked about on this forums, just awesome.
When you look down, the sight gets brighter and looking up to the light source makes the rearsight darker.
Of course the sights are not all correct in BF2, the rearsight is way to close to the eye making the aperture to huge to alight the frontsight, also the apertures of the M16 and M249 are, as always, wrong (huge), but all those errors can be made right in INF.
Also the ironsights in BF2 are too big, can be made better in INF too.
I play BF2 offline just to use the sights and it feels so good. When you move, the sights are bobbing very natural and all gives you the feel of using a real weapon.
Who said bitmaps are such bad?... At least what BF2 got is much better than huge polygonal and sharp edged 3D rearsights.
I´m for having this in the next INF, what you think?
I don't know how they made the bitmap rearsights, but I allready posted ideas in the past, that the rearsight can be actually a 3D plate, fully transparent and the bitmap is just a texture which is affected by light that way.
The frontsight and the visible upper weapon parts are normal 3D objects (they have to be).
The attached pic explaines it.
It has a frontsight (and bodypart) as 3D objects and the rearsight is a light affected (!) bitmap.
I personally think that would be an awesome thing for INF.
Of course it depends on how the sights are implemented in the next INF. When they is that huge freeaim when aiming and small weapons, than it is not possible to implement rearsight bitmaps, but when it has the more true to life aiming with the rearsights close to the eye/screen, with just a tinny bit of freeaim, than this ironsight system would be awesome.
Especially the red dot sights got my attention. Also the glowing dot (not just a red point) is what I have allready talked about on this forums, just awesome.
When you look down, the sight gets brighter and looking up to the light source makes the rearsight darker.
Of course the sights are not all correct in BF2, the rearsight is way to close to the eye making the aperture to huge to alight the frontsight, also the apertures of the M16 and M249 are, as always, wrong (huge), but all those errors can be made right in INF.
Also the ironsights in BF2 are too big, can be made better in INF too.
I play BF2 offline just to use the sights and it feels so good. When you move, the sights are bobbing very natural and all gives you the feel of using a real weapon.
Who said bitmaps are such bad?... At least what BF2 got is much better than huge polygonal and sharp edged 3D rearsights.
I´m for having this in the next INF, what you think?
I don't know how they made the bitmap rearsights, but I allready posted ideas in the past, that the rearsight can be actually a 3D plate, fully transparent and the bitmap is just a texture which is affected by light that way.
The frontsight and the visible upper weapon parts are normal 3D objects (they have to be).
The attached pic explaines it.
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