bumped from yesterday, 10:45 PM EDT
IGN wrote up a preview of Epic's Xbox 360 Launch title, Gears of War, post mortem tonight's MTV unveiling. This should be among the first titles to ship utilizing the Unreal Engine 3.0.
Additionally, you can find a video of the event, including GOW, at the official MTV site.
The trailer that we saw focused on a set of large marines dressed in futuristic armor. The team entered a large courtyard where the main character motioned for his squad to hold their position as he surveyed the area. The surrounding buildings were constructed of the same stone and metal gilding that was displayed in the UnrealEngine3 demos. The most striking aspect of the imagery was attention paid to smaller objects. Bits of ivy covered the walls and each piece of metal had its own reflective gleam.
Just as quiet settled over the marines, gun fire erupted from the abandoned building ahead of them. The camera then swooped in over the shoulder of the main character, known as Marcus Phoenix, and an aiming reticule appeared on the screen. What looked like a pre-rendered cinema was actually in-engine. Phoenix began blasting away at his unidentified targets causing structural damage to everything in his line of sight. One enemy appeared on the second floor of a building behind some boarded up windows. When fired on, the wood was ripped from the side of the structure and crashed to the ground.
The article also claims that Gears is due for a release after Christmas 2005, and will be heading to PC as well as Xbox 360. We're currently looking for official confirmation on the latter point, since Gears of War was originally rumored to be a console exclusive.
IGN wrote up a preview of Epic's Xbox 360 Launch title, Gears of War, post mortem tonight's MTV unveiling. This should be among the first titles to ship utilizing the Unreal Engine 3.0.
Additionally, you can find a video of the event, including GOW, at the official MTV site.
The trailer that we saw focused on a set of large marines dressed in futuristic armor. The team entered a large courtyard where the main character motioned for his squad to hold their position as he surveyed the area. The surrounding buildings were constructed of the same stone and metal gilding that was displayed in the UnrealEngine3 demos. The most striking aspect of the imagery was attention paid to smaller objects. Bits of ivy covered the walls and each piece of metal had its own reflective gleam.
Just as quiet settled over the marines, gun fire erupted from the abandoned building ahead of them. The camera then swooped in over the shoulder of the main character, known as Marcus Phoenix, and an aiming reticule appeared on the screen. What looked like a pre-rendered cinema was actually in-engine. Phoenix began blasting away at his unidentified targets causing structural damage to everything in his line of sight. One enemy appeared on the second floor of a building behind some boarded up windows. When fired on, the wood was ripped from the side of the structure and crashed to the ground.
The article also claims that Gears is due for a release after Christmas 2005, and will be heading to PC as well as Xbox 360. We're currently looking for official confirmation on the latter point, since Gears of War was originally rumored to be a console exclusive.