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#1 |
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ONS: my bots can't drive!
I'm making an ONS map with bot support.
The bots jump into the vehicles and then jump out again without going anywhere. It's amusing to watch. All PathNodes are connected. When I give them an order they obey on foot. Is there something missing? Do I have to set Driving Licence to True? Thanks |
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#2 |
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i not sure wether or not u have done this or not
have u added road pathnodes aswell as normal player pathnodes vehicles need these so the know were to go
__________________
The object of war is not to die for your country, but to make the other BAS***D die for his |
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#3 |
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Yher that got me, took me two days to realise.
__________________
NATO_chrisjm
Bah!! |
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#4 |
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Thanks DeVaTox.
![]() The ONS tutorial I was following only mentioned PathNodes and Vehicles, but not RoadPathNodes. It seems that you don't need both!
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#5 |
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No, you don't need both. Just placing RoadPathNodes is sufficient for large outdoor areas. You'll still obviously need to properly path any area where vehicles aren't going to be able to access though.
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#6 |
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I'm dead.
Join Date: Jan. 10th, 2004
Location: Richmond, VA
Posts: 8,769
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And don't forget flying pathnodes if you want Raptors to work correctly.
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#7 |
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Also make sure a vehicle can see a roadpathnode directly (line from vehicle factory to roadpathnod) or else they dont go anywhere, and the generaly the less roadpathnodes the better cause bots are really bad drivers when given too many options.
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#8 | |
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Quote:
__________________
The object of war is not to die for your country, but to make the other BAS***D die for his |
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