I saw some documentaries today and saw the guys shouldering the weapon, but never look over the sight. If they shoulder it, they always aim with the sight, but hold both eyes open.
Ok, in training it look always perfect, but in RL battles it is all different, but I don´t know how true that is.
So, I changed my Idea a little bit (rifle and pistol handling). Now it is closer to the actual INF, but still has the general parts of my Suggestion (like the movement stuff), but more simple and comfortable.
Rifle
1a: The “low ready” position, as I described you walk normal, sprint and jump. You do not see the weapon on the screen.
2a: If you are in “low ready” and fire, the soldier raises the weapon fast (to the shoulder, since “low ready” is kinda allready shouldered) and shoot without to aim. It is kinda an emergency option, where you are so f***ed up, that you forget to aim, or have no time to aim (you know, in RL they are often such situations, it is not all training). After your fire, the weapon will automatically move, after 2 seconds, to the “low ready” position again. If you use this feature while sprinting, your speed decreases to slower run.
Logical is, that you have a very short delay before you pull the trigger and you shoot unprecisely (cuz look over the sight).
Abilities:
- normal walk
- sprint (not run, cuz the rifle is in the right position for sprinting)
- using the “firekey” you do “quickfire without to aim.
- using the “right mouse key” you aim the weapon (-> 3a)
- leaning (much more effective than “shouldered weapon lean”)
- jumping:
--taping the “forward key” and “jump” makes a short leap forward (try it yourself, all possible in reallife)
--sprint forward (runup) and “jump” makes a strong leap forward (try it yourself, all possible in reallife)
--jumping while standing can be done like in reallife (jumping up 0,5 meters high), but it´s practically useless.
3a: Press the right mouse and you shoulder AND aim the weapon.
Professionals aim, but are able to keep both eyes opened and lower the weapon for better view (4a, we are able to do that in INF, you know).
As in INF you hold the altfire key to hold breath. Would be neat to have the soldier the left eye closed (or right). From the first perspective you see the weapon model snapping little bit closer to the eye (looks bigger). That simulates your view from only one eye. The bigger sight would be better for aiming and the “freeaim” ability and mouse sensitivity should be decreased (also for better aiming).
Abilities:
- slower walk
- slower run (let´s call it fast movement during combat)
- using the “firekey” you shoot
- holding the “right mouse key” you hold breath (like INF allready is), one eye closed, better aiming ability.
- leaning (is reduced in comparison to “Normal Mode”)
- (jumping is not possible, it´s not realistic to jump if you aim a weapon)
Pistol
5a: “Low ready” position, you do not see the pistol on the screen. Can sprint, jump and so on.
6a: If you fire without to aim, the soldier raises the pistol and fire (you know emergency stuff). Unpreciselly. Looks like you look over the pistol sight, not through. After your fire, the solder move the pistol to “low ready”, after 2 sec. Again. If you use this feature while sprinting, your speed decreases to slower run.
Abilities:
- normal walk
- sprint (not run, cuz the pistol is in the right position for sprinting)
- using the “firekey” you do quickfire without to aim.
- using the “right mouse key” you aim the pistol (-> 7a)
- leaning (much more effective than “aimed lean”)
- jumping:
--taping the “forward key” and “jump” makes a short leap forward (try it yourself, all possible in reallife)
--sprint forward (runup) and “jump” makes a strong leap forward (try it yourself, all possible in reallife)
--jumping while standing can be done like in reallife (jumping up 0,5 meters high), but it´s practically useless.
7a: If you press the altfire, you aim the pistol and are able to lower the pistol to have better view (8a we are able to do that in INF, you know).
Abilities:
- slower walk
- slower run (let´s call it fast movement)
- using the “firekey” you shoot
- holding the “right mouse key” you hold breath (like INF allready is), one eye closed, you bring the pistolsight closer to the eye, for better aiming ability.
- leaning (is reduced in comparison to “Normal Mode”)
- (jumping is not possible, it´s not realistic to jump if you aim a pistol)
Sniperrifle
9a: The “low ready” position, as I described you walk normal, sprint and jump. You do not see the weapon on the screen.
10a: If you are in “low ready” and fire, the soldier raises the sniper fast to the shoulder and shoot without to aim. It is the single option, where you can fire a sniperrifle, without to aim through a scope . After your fire, the weapon will automatically move, after 2 seconds, to the “low ready” position again. If you use this feature while sprinting, your speed decreases to slower run.
Logical is, that you have a very short delay before you pull the trigger and you shoot unprecisely (cuz not aimed).
11a: Aim’n’Snipe.
Crouched Movement
12a: Normal crouch, you crouch slow (13a), but if you “run”, you run crouched (14a).
15a: Aim crouch, you crouch slow (16a), “running” gives you just a little boost while crouched move (looks same as 16a, but the movement is little bit faster).
As you see on the pics, in the "normal crouch" your stance is lower, so you have more cover, even if you run, but to shoulder and aim a rifle and to have that low stance is not possible (not if you want to use the weapon), so if you crouch, aim the weapon and move, your stance is automatically higher. That gives you less cover. Try all that yourself, not sure, but I guess it is the "most" "realistic" way .
Prone:
If you prone in “Normal Prone Mode (7)” you see the weapon on the screen (-> 7), somebody know this from Vietcong:
You can crawl. Using the “run key” you crawl faster.
If you shoulder the rifle (8) you can´t crawl, just “move” a little bit to correct your position on the ground. If you aim a rifle you can´t move.
Aiming a pistol is same as shouldering the rifle, means you can correct your position while proning, but not move.
Alt Fire Key:
Activates scopes (for example if you have the G36, it has ironsight [holding right mose key] and a scope [using the alt fire key]), grenadelaunchers and bipods.
Weapon Switch:
I think it would be a nice feature, if you would switch from rifle normal mode, to pistol normal mode, but if you have the rifle shouldered and you switch to pistol, the pistol will be aimed automatically, it´s logical in a hot firefight, kinda SWAT like.
Well, I can forget it for INF, I guess, but does anybody maybe want to make a mod?
Ok, in training it look always perfect, but in RL battles it is all different, but I don´t know how true that is.
So, I changed my Idea a little bit (rifle and pistol handling). Now it is closer to the actual INF, but still has the general parts of my Suggestion (like the movement stuff), but more simple and comfortable.
Rifle
1a: The “low ready” position, as I described you walk normal, sprint and jump. You do not see the weapon on the screen.
2a: If you are in “low ready” and fire, the soldier raises the weapon fast (to the shoulder, since “low ready” is kinda allready shouldered) and shoot without to aim. It is kinda an emergency option, where you are so f***ed up, that you forget to aim, or have no time to aim (you know, in RL they are often such situations, it is not all training). After your fire, the weapon will automatically move, after 2 seconds, to the “low ready” position again. If you use this feature while sprinting, your speed decreases to slower run.
Logical is, that you have a very short delay before you pull the trigger and you shoot unprecisely (cuz look over the sight).
Abilities:
- normal walk
- sprint (not run, cuz the rifle is in the right position for sprinting)
- using the “firekey” you do “quickfire without to aim.
- using the “right mouse key” you aim the weapon (-> 3a)
- leaning (much more effective than “shouldered weapon lean”)
- jumping:
--taping the “forward key” and “jump” makes a short leap forward (try it yourself, all possible in reallife)
--sprint forward (runup) and “jump” makes a strong leap forward (try it yourself, all possible in reallife)
--jumping while standing can be done like in reallife (jumping up 0,5 meters high), but it´s practically useless.
3a: Press the right mouse and you shoulder AND aim the weapon.
Professionals aim, but are able to keep both eyes opened and lower the weapon for better view (4a, we are able to do that in INF, you know).
As in INF you hold the altfire key to hold breath. Would be neat to have the soldier the left eye closed (or right). From the first perspective you see the weapon model snapping little bit closer to the eye (looks bigger). That simulates your view from only one eye. The bigger sight would be better for aiming and the “freeaim” ability and mouse sensitivity should be decreased (also for better aiming).
Abilities:
- slower walk
- slower run (let´s call it fast movement during combat)
- using the “firekey” you shoot
- holding the “right mouse key” you hold breath (like INF allready is), one eye closed, better aiming ability.
- leaning (is reduced in comparison to “Normal Mode”)
- (jumping is not possible, it´s not realistic to jump if you aim a weapon)
Pistol
5a: “Low ready” position, you do not see the pistol on the screen. Can sprint, jump and so on.
6a: If you fire without to aim, the soldier raises the pistol and fire (you know emergency stuff). Unpreciselly. Looks like you look over the pistol sight, not through. After your fire, the solder move the pistol to “low ready”, after 2 sec. Again. If you use this feature while sprinting, your speed decreases to slower run.
Abilities:
- normal walk
- sprint (not run, cuz the pistol is in the right position for sprinting)
- using the “firekey” you do quickfire without to aim.
- using the “right mouse key” you aim the pistol (-> 7a)
- leaning (much more effective than “aimed lean”)
- jumping:
--taping the “forward key” and “jump” makes a short leap forward (try it yourself, all possible in reallife)
--sprint forward (runup) and “jump” makes a strong leap forward (try it yourself, all possible in reallife)
--jumping while standing can be done like in reallife (jumping up 0,5 meters high), but it´s practically useless.
7a: If you press the altfire, you aim the pistol and are able to lower the pistol to have better view (8a we are able to do that in INF, you know).
Abilities:
- slower walk
- slower run (let´s call it fast movement)
- using the “firekey” you shoot
- holding the “right mouse key” you hold breath (like INF allready is), one eye closed, you bring the pistolsight closer to the eye, for better aiming ability.
- leaning (is reduced in comparison to “Normal Mode”)
- (jumping is not possible, it´s not realistic to jump if you aim a pistol)
Sniperrifle
9a: The “low ready” position, as I described you walk normal, sprint and jump. You do not see the weapon on the screen.
10a: If you are in “low ready” and fire, the soldier raises the sniper fast to the shoulder and shoot without to aim. It is the single option, where you can fire a sniperrifle, without to aim through a scope . After your fire, the weapon will automatically move, after 2 seconds, to the “low ready” position again. If you use this feature while sprinting, your speed decreases to slower run.
Logical is, that you have a very short delay before you pull the trigger and you shoot unprecisely (cuz not aimed).
11a: Aim’n’Snipe.
Crouched Movement
12a: Normal crouch, you crouch slow (13a), but if you “run”, you run crouched (14a).
15a: Aim crouch, you crouch slow (16a), “running” gives you just a little boost while crouched move (looks same as 16a, but the movement is little bit faster).
As you see on the pics, in the "normal crouch" your stance is lower, so you have more cover, even if you run, but to shoulder and aim a rifle and to have that low stance is not possible (not if you want to use the weapon), so if you crouch, aim the weapon and move, your stance is automatically higher. That gives you less cover. Try all that yourself, not sure, but I guess it is the "most" "realistic" way .
Prone:
If you prone in “Normal Prone Mode (7)” you see the weapon on the screen (-> 7), somebody know this from Vietcong:
You can crawl. Using the “run key” you crawl faster.
If you shoulder the rifle (8) you can´t crawl, just “move” a little bit to correct your position on the ground. If you aim a rifle you can´t move.
Aiming a pistol is same as shouldering the rifle, means you can correct your position while proning, but not move.
Alt Fire Key:
Activates scopes (for example if you have the G36, it has ironsight [holding right mose key] and a scope [using the alt fire key]), grenadelaunchers and bipods.
Weapon Switch:
I think it would be a nice feature, if you would switch from rifle normal mode, to pistol normal mode, but if you have the rifle shouldered and you switch to pistol, the pistol will be aimed automatically, it´s logical in a hot firefight, kinda SWAT like.
Well, I can forget it for INF, I guess, but does anybody maybe want to make a mod?
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