I'm updating this because I'm merging the xpak code and the freehold code into a new project called "Unreal XL"
The xpaks will be a complete rewrite. Adrenaline mutes like Heater and Cooler will probably be combined, and game tweaks like the Adrenovores will be reworked. All of this will be combined into 2 or 3 ubermutes to config them all.
A few mutes/functionality might get dropped, like Instant Weapon, since they're done much better in other mutes.
The "Magnum" weapons are going to get a complete redesign, but will be pretty similar. I will probably limit the number of custom weapons as I've learned I really need to at least reskin them for people to grok that they are changed and too many weapons will just get overly complicated.
It's possible that the core weapons will be left alone, and that the "Magnum" or "XL" stuff will be done with weapon augments instead.
Vehicle mutes/augments are a large possibility.
New mutes include teamplay mutes like Chat Protection, Gimp, and probably a team balancer. I might try to make a Campaign mutator based off the Riftwar code.
The Freehold code is going to form a base for an augment/loadout system that won't really be in a mutator - but in new gametypes (DM XL, CTF XL, INV XL, etc). People can select a loadout of two weapons, one augment for each weapon, and two personal augments (one active, one passive). Each loadout has a cost associated with it, and every respawn the cost is deducted from your score - same with buying new ammo (which you should be able to do by running through a weapons locker).
New rules/tweaks will be in each XL mode as well (like in CTF XL, flags in a home position might heal nearby players, etc. ).
Also, planned gametypes outside of XL:
Grind - going to port and modify the existing code.
Blink - a sniper mod where you are invisible if you a) have ammo and b) aren't moving fast.
Faith - Team DM where one member of your team is a Chosen One. Kills make the Chosen One and the Team more powerful, but if you feel the Chosen One isn't doing a good enough job you can sacrifice him to your god. Or something like that.
Sounds like a lot, I know - but most of this is actually already written. The XPak code needs to be redone from the ground up, but I'll be using the original as a guide. FH has code for the weapons, augments, loadout, etc. Grind is more or less done and Blink is nearly there.
The xpaks will be a complete rewrite. Adrenaline mutes like Heater and Cooler will probably be combined, and game tweaks like the Adrenovores will be reworked. All of this will be combined into 2 or 3 ubermutes to config them all.
A few mutes/functionality might get dropped, like Instant Weapon, since they're done much better in other mutes.
The "Magnum" weapons are going to get a complete redesign, but will be pretty similar. I will probably limit the number of custom weapons as I've learned I really need to at least reskin them for people to grok that they are changed and too many weapons will just get overly complicated.
It's possible that the core weapons will be left alone, and that the "Magnum" or "XL" stuff will be done with weapon augments instead.
Vehicle mutes/augments are a large possibility.
New mutes include teamplay mutes like Chat Protection, Gimp, and probably a team balancer. I might try to make a Campaign mutator based off the Riftwar code.
The Freehold code is going to form a base for an augment/loadout system that won't really be in a mutator - but in new gametypes (DM XL, CTF XL, INV XL, etc). People can select a loadout of two weapons, one augment for each weapon, and two personal augments (one active, one passive). Each loadout has a cost associated with it, and every respawn the cost is deducted from your score - same with buying new ammo (which you should be able to do by running through a weapons locker).
New rules/tweaks will be in each XL mode as well (like in CTF XL, flags in a home position might heal nearby players, etc. ).
Also, planned gametypes outside of XL:
Grind - going to port and modify the existing code.
Blink - a sniper mod where you are invisible if you a) have ammo and b) aren't moving fast.
Faith - Team DM where one member of your team is a Chosen One. Kills make the Chosen One and the Team more powerful, but if you feel the Chosen One isn't doing a good enough job you can sacrifice him to your god. Or something like that.
Sounds like a lot, I know - but most of this is actually already written. The XPak code needs to be redone from the ground up, but I'll be using the original as a guide. FH has code for the weapons, augments, loadout, etc. Grind is more or less done and Blink is nearly there.
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