Specialist Idea
I was thinking about INF while watching Proof of Life and an idea came to for a different kind of Specialist map and I want to know if this is possible with the tools given to mappers currently.
There would be 3 spawn areas: Team A(ttacker)'s spawn, team D(efender)'s spawn and the specialists spawn. (Naturally, these type of maps would need to be fairly large). The object of this particular style of map would be the following: The Specialist spawns in a building alone, located a fair distance from either team A or team D's spawn area. The Specialist cannot leave the building until either team breaches the building in which he is being held and only through the enterance that was breached (locked doors). However, until the breach, the Specialist can move around within the building and defend himself against the entry of team D's invaders. Team D's objective would be to prevent team A from "rescuing" the Specialist and/or to terminate the specialist. Team A's objective would be to reach the Specialist, rescue him escort him to a designated extraction point.
Perhaps it would be best if team D were not able to enter the Specialist building to prevent Specialist spawn camping should said Specialist be killed and respawn inside the his building.
Could this idea be pulled of with the tools given mappers with 2.9?
I was thinking about INF while watching Proof of Life and an idea came to for a different kind of Specialist map and I want to know if this is possible with the tools given to mappers currently.
There would be 3 spawn areas: Team A(ttacker)'s spawn, team D(efender)'s spawn and the specialists spawn. (Naturally, these type of maps would need to be fairly large). The object of this particular style of map would be the following: The Specialist spawns in a building alone, located a fair distance from either team A or team D's spawn area. The Specialist cannot leave the building until either team breaches the building in which he is being held and only through the enterance that was breached (locked doors). However, until the breach, the Specialist can move around within the building and defend himself against the entry of team D's invaders. Team D's objective would be to prevent team A from "rescuing" the Specialist and/or to terminate the specialist. Team A's objective would be to reach the Specialist, rescue him escort him to a designated extraction point.
Perhaps it would be best if team D were not able to enter the Specialist building to prevent Specialist spawn camping should said Specialist be killed and respawn inside the his building.
Could this idea be pulled of with the tools given mappers with 2.9?
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