Okay fm, first off my position is around F2 , on the edge of the hill looking into the map. (couldnt get utloc to work )
Almost everywhere i look through scope
and even without scope just looking in the distance i see this z fighting going on. It seems to affect hills, trees and also the ditches and road.
I tried trillinear on/off , SinglePassDetail on/off, UseDetailAlpha on/off but it doesn't help.
Strange thing is this: I'm in the map looking at all that flickering, i go to 'preferences' menu ( inf goes into window and preferences menu opens ) then i close it again and inf goes full screen again right?
Well, then the flickering is considerably less. It's still there, but less.
So thats just from switching from full to window to full.
Anyway, i'm out of ideas here. Look at my gif's to get an idea of how the z fighting / flickering looks:
example 1
example 2
(they're about 350kb)
and i'll post my opengl settings:
[OpenGLDrv.OpenGLRenderDevice]
RefreshRate=0
DetailTextures=True
UseTrilinear=False
UseS3TC=False
UseTNT=False
LODBias=0.000000
ScreenSmoothing=True
UseMultiTexture=True
UsePalette=True
UseAlphaPalette=True
Translucency=1
VolumetricLighting=True
ShinySurfaces=True
Coronas=False
HighDetailActors=True
MaxAnisotropy=1
AlwaysMipmap=True
UsePrecache=False
SupportsLazyTextures=0
UseBGRATextures=True
UseAA=False
NumAASamples=0
AAFilterHint=0
UseTexIdPool=True
DynamicTexIdRecycleLevel=100
UseTexPool=True
TexDXT1ToDXT3=False
SinglePassDetail=True
UseDetailAlpha=True
ColorizeDetailTextures=False
UseCVA=False
UseVertexProgram=False
MaskedTextureHack=True
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
SwapInterval=-1
UseMultiDrawArrays=False
UseSSE=2
BufferClippedActorTris=True
DetailClipping=True
MaxTMUnits=0
NoFiltering=False
UseFilterSGIS=False
Use4444Textures=False
AutoGenerateMipmaps=False
ShareLists=False
UseZTrick=False
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
GammaOffset=0.000000
DescFlags=0
Description=
RequestHighResolutionZ=True
OneXBlending=True
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
Thinking about it, maybe i should try with a different detonator. But to tell you the truth, throughout the years i've tried so many detonators and i'm happy with the performance i get now ( and so far no bugs found ).
If you ask me to i will try a different detonator, but i wont like it
Hope you can help me out.