[Laudanum] Victorian steampunk horror mod

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Kangus

Zombie on your pwn!
Jan 29, 2001
978
0
16
Illinois, USA
www.planetunreal.com
[dox] Victorian semi-steampunk horror mod

LAUDANUM

so for a couple years now I've been wanting to do a horror-themed mod. Something bizarre... something bloody.... something at least a tad scary.
So I'm putting up this design doc to get feedback and hopefully get myself moving on it.

time Setting: late Victorian era (the late 19th century) one of the freakiest eras in history in my opinion. Experimental technologies galore, lots of inventing going on, lots of ethically questionable practices evolving (asylums!) May extend era as far as the depression.

the most important part! Weaponry:

-bloody knives & surgical tools! other cool melees.... scythe?
-revolver
-some sort of carbine
-some sort of shotgun. maybe more than one
-flaregun. like in Blood1. except primary probably won't lite people on fire.
-crossbow! various munition types possibly... including railroad spikes attached to an electric charge.
-TNT
-tesla cannon. unstable. electricity's fun
-hand held cannon.... I've seen them... they are wierd
-harpoon gun
-a whip possibly
-beartraps?
-voodoo doll
-barbed wire to string around rooms... fun...
-other stuff :p

possible gametypes:
-DM with modified scoring to reflect pain inflicted in addition to kills
-some sort of kill the man with the ball
-CTF with ambient monsters that attack everyone
-an Invasion type survival gametype
-Monster hunter.... one person is the monster who must kill AI civillians, everyone else must kill him (to become him, of course....)

map ideas if we get mappers:
-an asylum
-an old victorian mansion
-whitechapel district, London (jack the ripper, fool!)
-a creepy circus?
-a train station
-a western town possibly
-an old castle?
-a small village full of peasants... not quite victorian england, but who said I was limiting it to victorian ENGLAND?
 
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Kangus

Zombie on your pwn!
Jan 29, 2001
978
0
16
Illinois, USA
www.planetunreal.com
for SOME of the gametypes at least, I'd probably toss in classes.

here's some ideas:

The Crusaders:
Monster Hunter:
-tough. more health or armor or something
-Weapons:
  • Sidearm: Revolver with "silver bullets"
  • Primary: Shotgun... pump action or DB?
  • gizmos: "holywater" acid vials. Ability to scavenge most others sidearms
-think VanHelsig & the Belmonts
-seeks to rid the world of evil beasties.


THE Villians:
Mad Scientist / Inventor
-Slower, regen health due to experiments, moderate armor
-Weapons:
  • Sidearm: Phosphorus launcher (flare gun)
  • Primary: Tesla Cannon
  • gizmos: mechanical droids, charge spike sentries
-world domination? wants to be god? some evil plot...
-may split this into seperate scientist types.


The Crazies:

Cultist:
-low armor, faster than most
-Weapons:
  • Melee: ritualistic knife
  • Sidearm: Flintlock pistola?
  • Primary: carbine (scoped?)
  • gizmos: TNT, poisons
-feel the need to do crazy things in the name of their deity
-caused the creation of "opium fiends".
-Blood was a fun game :D

"Surgeon"
-Fast & stealthy. Can desecrate corpses to regain health?
-Weapons:
  • Melee: ripper blade... causes bleeding
  • sidearm: throwing knives
  • Primary: cleaver, charged up blows
  • gizmos: scalpels & bonesaws & stuff!
-possesses an unnatural bloodlust... is completely mad
-think a cross between Jack the ripper & a vampire



waiting til later:


Explorer/Mariner
-Harpoon Gun, crossbow, sword, foul temper, traps, TNT?
-a touch of Captain Ahab, a touch of Ancient Mariner, a touch of british jungle explorer guy
-maybe the harpoon gun is an upgrade from the crossbow?
-seeks to set right what he caused to go wrong. Ancient curse unleashed, etc.

Villager: (AI class mainly)
-Torch & a pitchfork. thats it :p
-variants: Pitchfork or Axe, Pick Axe

MONSTER!!!!
-copious amounts of health
-weakness to fire.
-melee cudgel attacks. Maybe some sort of projectile weapon....
-is confused. was created by the Mad Sci. Angry that world rejects him. must KILL!

Mr Hyde. is he a brute? or is he a genius?!?
 
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RegularX

Master of Dagoth Lies
Feb 2, 2000
1,215
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0
Chicago, IL
I think it's a great idea. Some thoughts:

#1 - In some ways, this is plundered terroritory (Castlevania, Nightmare Creatures, every survival horror ever made) - but there is still lots and lots of room for improvement. Especially to theme. I'd suggest sticking to a real steampunk core ... make the villians evil scientists, creatures their horrific offspring. Stay away from the demonology/supernatural angle and don't call anyone Lovecraft or anything. Not saying don't have a vampire, just consider making it a steampunk one.

#2 - This begs for some game mode with campaign/RPG elements to it. Maybe take FromHell, Wong's stuff on variant game objectives and make a game mode about running around town defeating evil. Perhaps the town came under the rule of an evil genius or something.

#3 - I've always thought a game mode that was more about creating/designing bots/monsters than playing ingame would be neat. Maybe an Evil Genius game where players construct their own monsters to defeat their opponents?
 

Kangus

Zombie on your pwn!
Jan 29, 2001
978
0
16
Illinois, USA
www.planetunreal.com
#1 - yeah, yeah.... I'll drop the voodoo doll... (I just loved Blood SOOOO much.) and the holy water becomes acid... and the cross becomes a cool dagger. Secret society people are staying, demons or no demons though. They are kinda important to the victorian feel, imo. Thief did secret society cultists in a very steampunk fashion.... the vamp angle was just and excuse to let jack eat people's organs :D

#2 - maybe. POstal suggested dividing the classes into three teams, of crusaders, criminals/villians and crazies. Also, a basic monster hunting scenario is being considered.... with villagers!

#3 - that would be fun... except I'd add in a part where you are gathering parts for your creation, it would be DM like, without the scoring. You'd only kill to get someone elses parts from them before they put them in their bin. THEN you'd build your monster. Or something. I'll expound more later.
 

8mm_BuLLEt

I will rule the world!
Nov 3, 2003
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*ahem*....

Infiltration Specialists

Infiltrator

Special Abilitys

Cloak (bind to what ever key you want) - *NOTE* Cloak takes 1 adrenaline (or whatever spookily-themed vampirelike name you wanna give it) per every 2 seconds.

Specalist Knife attack - Costs 50 adrenaline, and does about... lets say 30 more damage.

Inventory

Bloodknife (Primary weapon) - Specalist Knife effected

Primary attack : Stabs the knife into some poor target, and its meelee, so dont try to make it hit somebody 5 miles away. Does roughly 50 damage - howevery does 80 damage with the Specalist Knife attack.

Secondary attack : Throws the knife and does 20 more damage. Sorry, no homing ability here.

Gothic Knife - Specalist Knife effected and has a +10 damage bonus

Primary attack : Sireously powerful attack, does 70 damage, and has a Specalist Knife bonus, +10 damage to a Specalist knife attack, so the overall damage is 110, however, it cost 60 adrenaline with a gothic knife. A specalist superweapon.

Throwing Knife

Primary fire : Throws the knife. Eh, its a throwing knife isnt it?

thats it, im just about out for now.... more coming.... muhahahahahahaha