Hello. 
Synopsis of my problem:
No matter what renderer I use for the original UT, my framerate determines my gamespeed in offline play. It's a new, powerful system, so the framerate is very high and thus the gamespeed is uncontrollably insane. It gets just plain ridiculous when I run through narrow, low-detail hallways (the higher the framerate, the higher the gamespeed). It's like trying to play the game with a wildly fluctuating gamespeed between 250 and 600 percent (I'm not kidding
).
My System:
ATI Radeon 9800 Pro (currently 3.6 Catalysts)
P4-C 3 Ghz (800 mhz fsb) on a Asus 875P Mobo (with all the latest bios and chipset updates)
1 Gb Dual Channel DDR 400 memory (Corsair 3200)
Audigy 2 Soundcard (latest non-beta drivers)
UT v436
Windows XP Home SP1
What I've tried:
1) I've tried both the 3.5 and 3.6 Catalysts. No difference.
2) I've tried D3D, v436 OpenGL, Vogel's beta OpenGL, and the new OpenGL found here . I have the same problem in all renderers.
3) Enabling Vsynch makes everything the same speed, but it feels like molasses (it definitely doesn't feel "right").
4) I read somewhere to try changing SlowVideoBuffer (or something like that) within the Display settings. It didn't make a difference.
5) I had the problem both before and after I installed the high resolution textures for OpenGL.
6) Everything else about this install runs and looks wonderful.
Am I forgetting some obvious setting? I'm used to running in Glide, so some of the D3D and OpenGL stuff is new to me. I'd much rather run with OpenGL and high resolution textures if possible.
Thank you in advance for your assistance.
Synopsis of my problem:
No matter what renderer I use for the original UT, my framerate determines my gamespeed in offline play. It's a new, powerful system, so the framerate is very high and thus the gamespeed is uncontrollably insane. It gets just plain ridiculous when I run through narrow, low-detail hallways (the higher the framerate, the higher the gamespeed). It's like trying to play the game with a wildly fluctuating gamespeed between 250 and 600 percent (I'm not kidding
My System:
ATI Radeon 9800 Pro (currently 3.6 Catalysts)
P4-C 3 Ghz (800 mhz fsb) on a Asus 875P Mobo (with all the latest bios and chipset updates)
1 Gb Dual Channel DDR 400 memory (Corsair 3200)
Audigy 2 Soundcard (latest non-beta drivers)
UT v436
Windows XP Home SP1
What I've tried:
1) I've tried both the 3.5 and 3.6 Catalysts. No difference.
2) I've tried D3D, v436 OpenGL, Vogel's beta OpenGL, and the new OpenGL found here . I have the same problem in all renderers.
3) Enabling Vsynch makes everything the same speed, but it feels like molasses (it definitely doesn't feel "right").
4) I read somewhere to try changing SlowVideoBuffer (or something like that) within the Display settings. It didn't make a difference.
5) I had the problem both before and after I installed the high resolution textures for OpenGL.
6) Everything else about this install runs and looks wonderful.
Am I forgetting some obvious setting? I'm used to running in Glide, so some of the D3D and OpenGL stuff is new to me. I'd much rather run with OpenGL and high resolution textures if possible.
Thank you in advance for your assistance.