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Old 8th Apr 2000, 03:03 PM   #1
Chris [PHL Forums]
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I am currently developing a mod for half-life http://www.cheat-heaven.com/sharp/
and i was thinking possibly of converting it to the unreal engine.
It is going to be single/multiplayer.
Would I convert it to Unreal or UT?
What kind of editing tools do I need?
Oh yeah, I also map.
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Old 9th Apr 2000, 11:12 PM   #2
Jenkins
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Yes, make it for UT. UT is the best engine and game. To make the mod w/ the unreal engine, you need Unreal or UT, someone who knows Unrealscript, modeling, texturing & mapping with UEd.


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Old 14th Apr 2000, 05:32 PM   #3
Nero
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ya ya


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Old 14th Apr 2000, 11:39 PM   #4
Chris [PHL Forums]
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Nah, it's gone. After 2 months, I'm sick of lack of production coming from the other team members. I'm trying to get on teams for Counter-Strike or Trinity Command designing maps. (Half-Life Mods)
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Old 28th Apr 2000, 10:23 AM   #5
Vortex
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Use the force, young jedi. Don't blame me for this, I'm under the control of a supernatural force.


"The major difference between a thing that might go wrong and a thing that cannot possibly go wrong is that when
a thing that cannot possibly go wrong goes wrong it usually turns out to be impossible to get at or repair."


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Old 29th Apr 2000, 04:03 AM   #6
Wolf Blackstar
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Before this becomes another spam thread, I wanna get something serious in here.

I'm sorry about the mod dying off, I would have liked to see more of it.

One aspect I found interesting was that most the weapons that were to be featured in the mod were ballistic - a challenging but fun way to go, as I like using sniper rifles and miniguns in UT.

Good luck with your next project.


-Wolf Blackstar

"A chainsaw! find some meat!"
PuF: Bring on the pain!
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