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#1 |
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Registered User
Join Date: Apr. 8th, 2000
Location: Ontario, Canada
Posts: 2
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I am currently developing a mod for half-life http://www.cheat-heaven.com/sharp/
and i was thinking possibly of converting it to the unreal engine. It is going to be single/multiplayer. Would I convert it to Unreal or UT? What kind of editing tools do I need? Oh yeah, I also map. |
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#2 |
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America's Greatest Kitten Mitten
Join Date: Apr. 24th, 2000
Location: Irving, Tx, USA
Posts: 1,301
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Yes, make it for UT. UT is the best engine and game. To make the mod w/ the unreal engine, you need Unreal or UT, someone who knows Unrealscript, modeling, texturing & mapping with UEd.
![]() Jenkins |
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#3 |
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Registered User
Join Date: Apr. 10th, 2000
Posts: 40
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ya ya
![]() Nero <BLOCKQUOTE><font size="1" face="Tahoma, Arial, Helvetica">quote:</font><HR>Spoonness of noneness-Neo<HR></BLOCKQUOTE> |
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#4 |
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Registered User
Join Date: Apr. 8th, 2000
Location: Ontario, Canada
Posts: 2
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Nah, it's gone. After 2 months, I'm sick of lack of production coming from the other team members. I'm trying to get on teams for Counter-Strike or Trinity Command designing maps. (Half-Life Mods)
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#5 |
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Use the force, young jedi. Don't blame me for this, I'm under the control of a supernatural force.
![]() "The major difference between a thing that might go wrong and a thing that cannot possibly go wrong is that when a thing that cannot possibly go wrong goes wrong it usually turns out to be impossible to get at or repair." |
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#6 |
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Before this becomes another spam thread, I wanna get something serious in here.
I'm sorry about the mod dying off, I would have liked to see more of it. One aspect I found interesting was that most the weapons that were to be featured in the mod were ballistic - a challenging but fun way to go, as I like using sniper rifles and miniguns in UT. Good luck with your next project. ![]() -Wolf Blackstar "A chainsaw! find some meat!" PuF: Bring on the pain! |
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