I know I already posted this, but since everyone was having fun bashing the n00b (not that I care about that, except people seemed to have missed the point I was trying to make), I decided to post this as a new thread.
* There is a base damage system for each of the rounds based on their wound profiles in RL, and other factors i.e the M855 5.56mm rounds are far more destructive to tissue than the 7.62X51 round when travelling at 2700fps or higher, between 2500-2700fps slightly more and less when below 2500fps.
Add to that proper hit locations (chest, stomach, arms etc) which increase, or in some situations decrease the damage by a random number of points. This would require per-poly hit detection which I think UT2003 has.
Finally, once the bullet hits, there is a random choice of what happens next, which varies in severity depending on the bullet's total damage. The choices would be something like:
(Assuming chest shot)
* Your vision goes red temporarily and your stamina, movement speed and ability to aim accurately become much slower/poorer. Your vision and body sway somewhat and your arms wobble. You cough or gasp loudly after being shot. (again random) Your vision clears but then after about 15-20 seconds, it starts fading to black and as that happens you fall over and die. Random factors would be the length of time before you fall over, the speed of fading to black and the degree of movement/weapon punishment. I can't stress that last part enough, otherwise people would realise what's happening and pull a Rambo before dying.
* Essentially same as above, except that you may drop your weapon (still can draw your secondary).
* Your screen shakes a bit and you fall over (again random time before you fall), however you can still move prone (or slowly roll over to prone if you fall on your back). Your vision keeps redding out but you can still aim and move prone, albeit with some difficulty. This time you last for a little longer before dying (fade to black), but (if bandages ever get added in), if you use bandages, you get a temporary reprieve from death for say a minute, depending on the random factor (this would give a teammate enough time to carry you to a "safe" spot in the map, and you survive). Of course, if you were really lucky, you could be carried to a safe spot by a teammate with the first scenario).
* Same as above except that you stagger instead of falling down, and maybe you can only crouch and move.
* Your screen shakes but you can keep on moving (i.e the bullet didn't hit any vital organs or blood vessels) and shooting with some minor penalties (otherwise people would be shrugging off hits), and your speed and stamina are reduced. Maybe your screen flashes red for a second then goes back to normal. You'll be bleeding, and although it's not life-threatening, it'd still be a good idea to bandage to help reduce that blood trail you're leaving behind.
Some things mentioned aren't realistic, but this is for gameplay's sake. I know that this system sounds complicated and that I went overboard with random factors, but that's how RL is like. The only problem I see with this is people going gung-ho due to too minor penalties, plus the random stuff could really drain your CPU and framrate.
Feedback?
* There is a base damage system for each of the rounds based on their wound profiles in RL, and other factors i.e the M855 5.56mm rounds are far more destructive to tissue than the 7.62X51 round when travelling at 2700fps or higher, between 2500-2700fps slightly more and less when below 2500fps.
Add to that proper hit locations (chest, stomach, arms etc) which increase, or in some situations decrease the damage by a random number of points. This would require per-poly hit detection which I think UT2003 has.
Finally, once the bullet hits, there is a random choice of what happens next, which varies in severity depending on the bullet's total damage. The choices would be something like:
(Assuming chest shot)
* Your vision goes red temporarily and your stamina, movement speed and ability to aim accurately become much slower/poorer. Your vision and body sway somewhat and your arms wobble. You cough or gasp loudly after being shot. (again random) Your vision clears but then after about 15-20 seconds, it starts fading to black and as that happens you fall over and die. Random factors would be the length of time before you fall over, the speed of fading to black and the degree of movement/weapon punishment. I can't stress that last part enough, otherwise people would realise what's happening and pull a Rambo before dying.
* Essentially same as above, except that you may drop your weapon (still can draw your secondary).
* Your screen shakes a bit and you fall over (again random time before you fall), however you can still move prone (or slowly roll over to prone if you fall on your back). Your vision keeps redding out but you can still aim and move prone, albeit with some difficulty. This time you last for a little longer before dying (fade to black), but (if bandages ever get added in), if you use bandages, you get a temporary reprieve from death for say a minute, depending on the random factor (this would give a teammate enough time to carry you to a "safe" spot in the map, and you survive). Of course, if you were really lucky, you could be carried to a safe spot by a teammate with the first scenario).
* Same as above except that you stagger instead of falling down, and maybe you can only crouch and move.
* Your screen shakes but you can keep on moving (i.e the bullet didn't hit any vital organs or blood vessels) and shooting with some minor penalties (otherwise people would be shrugging off hits), and your speed and stamina are reduced. Maybe your screen flashes red for a second then goes back to normal. You'll be bleeding, and although it's not life-threatening, it'd still be a good idea to bandage to help reduce that blood trail you're leaving behind.
Some things mentioned aren't realistic, but this is for gameplay's sake. I know that this system sounds complicated and that I went overboard with random factors, but that's how RL is like. The only problem I see with this is people going gung-ho due to too minor penalties, plus the random stuff could really drain your CPU and framrate.
Feedback?