/me dodges the snowball while opening a bottle of champagne
Thanks for the new zeep , i didnt gave a look to Chris page since some time and i wasnt aware of the new version.
I just tried the version 2.3 of Chris OpenGL , and i seem to find no problem
For people who want an example of what to put in their .ini (UnrealTournament.ini and Infiltration.ini or ThemainINIofanUTmod.ini) , here is what i use actually
Notice : those settings are not performance only (as i activate volumetric lightning by example) , so feel free to change to your taste
I play in 1024*768 in 32 bits ingame and desktop, so if you copy my settings, remember to change accordingly to your own res
[WinDrv.WindowsClient] category
[WinDrv.WindowsClient]
WindowedViewportX=640
WindowedViewportY=480
WindowedColorBits=32
FullscreenViewportX=1024
FullscreenViewportY=768
FullscreenColorBits=32
Brightness=0.400000
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=False
LowDetailTextures=True
ScreenFlashes=False
NoLighting=False
SlowVideoBuffering=True
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.000000
ScaleRUV=2000.000000
MinDesiredFrameRate=60.000000
Decals=True
NoDynamicLights=False
UseDirectInput=False
ParticleDensity=0
NoFractalAnim=False
SkinDetail=High
TextureDetail=High
[OpenGLDrv.OpenGLRenderDevice] category
[OpenGLDrv.OpenGLRenderDevice]
RefreshRate=0
DetailTextures=True
UseTrilinear=True
UseS3TC=True
UseTNT=False
LODBias=0.000000
UseMultiTexture=True
UsePalette=True
UseAlphaPalette=False
Translucency=1
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
MaxAnisotropy=1
AlwaysMipmap=True
UsePrecache=True
SupportsLazyTextures=0
UseBGRATextures=True
UseAA=False
NumAASamples=0
AAFilterHint=0
UseTexIdPool=True
DynamicTexIdRecycleLevel=100
UseTexPool=True
TexDXT1ToDXT3=False
SinglePassDetail=False
UseDetailAlpha=False
ColorizeDetailTextures=False
UseCVA=False
UseVertexProgram=False
MaskedTextureHack=True
OneXBlending=True
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
RequestHighResolutionZ=True
SwapInterval=-1
UseMultiDrawArrays=False
UseSSE=2
BufferClippedActorTris=False
DetailClipping=False
MaxTMUnits=0
NoFiltering=False
UseFilterSGIS=False
Use4444Textures=False
AutoGenerateMipmaps=False
ShareLists=False
UseZTrick=False
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
GammaCorrectScreenshots=False
GammaOffset=0.000000
DescFlags=0
Description=
Hope that it can help
Note2 : dont be bothered by the word True instead of 1 or False instead of 0 you can see in the Opengl settings up there (my previous settings were only =1 or =0) , it was saved like this when i modified them ingame and it continue to work
Note3 : to modify ingame those OpenGL settings , just write
preferences
in the UT console ingame , and click on Rendering and select OpenGLSupport
and there you can change every of the settings