There have been problems running Unreal in UT from my suggestions in the previous thread. Here are new instructions that take the process from scratch:
1) Copy all the Unreal single player maps across to the UnrealTournament\Maps folder (full list of files at end of thread).
2) Copy all the Unreal music files across to the UnrealTournament\Music folder.
3) Open up UnrealEd. Open all of the unreal single player maps one by one (except vortex2.unr, unreal.unr and endgame.unr) and for each one look at Options > Level Properties > LevelInfo > DefaultGameType. It'll be set to "None". Change it to "unrealshare.singleplayer". Save the changes.
4) Create a shortcut to UnrealTournament with the command line (assuming you installed UT to c:\unrealtournament\) "c:\unrealtournament\system\unrealtournament.exe unreal.unr?game=unreali.intro".
5) Create a shortcut to UnrealTournament with the command line (assuming you installed UT to c:\unrealtournament\) "c:\unrealtournament\system\unrealtournament.exe cityintro.unr?game=botpack.UTIntro".
Use the first shortcut when you want to play Unreal - this will play the Nali Castle flyby and switch UT to run Unreal menus in the UT layout.
Use the second shortcut when you want to play UT - this will play the City Intro flyby and switch UT back to running its own menus.
Once Unreal has started up in UT, bring up the UT console and type "preferences" to get the Unreal options. In Advanced > Raw Key Bindings:
Set F2 to:
ActivateTranslator | FunctionKey 2
Set keys of your choice to:
InventoryPrevious
InventoryNext
InventoryActivate
You should now be able to use items and activate the translator.
If you get sound feedback whilst playing in echo areas, go to the advanced options and set UseReverb in Audio to false.
Sorry you have to hack the map properties. It's the only way you can get UT to start a game from Vortex Rikers and play through without screwing up map switching. Just don't do this if you want to be able to play Unreal in Coop.
Full list of the Unreal maps involved in the single player game (edit the properties of each of these except vortex2.unr, unreal.unr and endgame.unr):
Bluff.unr
Ceremony.unr
Chizra.unr
Dark.unr
DasaCellars.unr
DasaPass.unr
DCrater.unr
Dig.unr
Dug.unr
endgame.unr <-- do not edit this
ExtremeBeg.unr
ExtremeCore.unr
ExtremeDark.unr
ExtremeDGen.unr
ExtremeEnd.unr
ExtremeGen.unr
ExtremeLab.unr
Harobed.unr
IsvDeck1.unr
IsvKran32.unr
IsvKran4.unr
NaliBoat.unr
NaliC.unr
NaliLord.unr
Noork.unr
NyLeve.unr
Passage.unr
QueenEnd.unr
Ruins.unr
SkyBase.unr
SkyCaves.unr
SkyTown.unr
SpireVillage.unr
TerraLift.unr
Terraniux.unr
TheSunspire.unr
Trench.unr
Unreal.unr <-- do not edit this
VeloraEnd.unr
Vortex2.unr <-- do not edit this
I know I have made it into a big deal but I don't think there's really another way!
------------------
Hellscrag, Unreal single player nut
. In deathmatch look for me as [SkW]Deathwish of UK clan SkaarjWarriors. Email me [email protected].
Check my website http://surf.to/scragsite for Unreal Walkthroughs and other cool stuff or my clan site http://surf.to/skaarjwarriors for my UT designing projects
[This message has been edited by Hellscrag (edited 05-21-2000).]
1) Copy all the Unreal single player maps across to the UnrealTournament\Maps folder (full list of files at end of thread).
2) Copy all the Unreal music files across to the UnrealTournament\Music folder.
3) Open up UnrealEd. Open all of the unreal single player maps one by one (except vortex2.unr, unreal.unr and endgame.unr) and for each one look at Options > Level Properties > LevelInfo > DefaultGameType. It'll be set to "None". Change it to "unrealshare.singleplayer". Save the changes.
4) Create a shortcut to UnrealTournament with the command line (assuming you installed UT to c:\unrealtournament\) "c:\unrealtournament\system\unrealtournament.exe unreal.unr?game=unreali.intro".
5) Create a shortcut to UnrealTournament with the command line (assuming you installed UT to c:\unrealtournament\) "c:\unrealtournament\system\unrealtournament.exe cityintro.unr?game=botpack.UTIntro".
Use the first shortcut when you want to play Unreal - this will play the Nali Castle flyby and switch UT to run Unreal menus in the UT layout.
Use the second shortcut when you want to play UT - this will play the City Intro flyby and switch UT back to running its own menus.
Once Unreal has started up in UT, bring up the UT console and type "preferences" to get the Unreal options. In Advanced > Raw Key Bindings:
Set F2 to:
ActivateTranslator | FunctionKey 2
Set keys of your choice to:
InventoryPrevious
InventoryNext
InventoryActivate
You should now be able to use items and activate the translator.
If you get sound feedback whilst playing in echo areas, go to the advanced options and set UseReverb in Audio to false.
Sorry you have to hack the map properties. It's the only way you can get UT to start a game from Vortex Rikers and play through without screwing up map switching. Just don't do this if you want to be able to play Unreal in Coop.
Full list of the Unreal maps involved in the single player game (edit the properties of each of these except vortex2.unr, unreal.unr and endgame.unr):
Bluff.unr
Ceremony.unr
Chizra.unr
Dark.unr
DasaCellars.unr
DasaPass.unr
DCrater.unr
Dig.unr
Dug.unr
endgame.unr <-- do not edit this
ExtremeBeg.unr
ExtremeCore.unr
ExtremeDark.unr
ExtremeDGen.unr
ExtremeEnd.unr
ExtremeGen.unr
ExtremeLab.unr
Harobed.unr
IsvDeck1.unr
IsvKran32.unr
IsvKran4.unr
NaliBoat.unr
NaliC.unr
NaliLord.unr
Noork.unr
NyLeve.unr
Passage.unr
QueenEnd.unr
Ruins.unr
SkyBase.unr
SkyCaves.unr
SkyTown.unr
SpireVillage.unr
TerraLift.unr
Terraniux.unr
TheSunspire.unr
Trench.unr
Unreal.unr <-- do not edit this
VeloraEnd.unr
Vortex2.unr <-- do not edit this
I know I have made it into a big deal but I don't think there's really another way!
------------------
Hellscrag, Unreal single player nut
Check my website http://surf.to/scragsite for Unreal Walkthroughs and other cool stuff or my clan site http://surf.to/skaarjwarriors for my UT designing projects
[This message has been edited by Hellscrag (edited 05-21-2000).]