Paths Build

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

vilehelm

...zzzzzzz...
Jan 8, 2002
60
0
0
The Deep South, USA
Visit site
I keep getting an error using the "paths build" function in the log.

For some reason it gets close to the end of the process and then "kaput".

I've never had a problem with it before. Also this particular map has crashed a couple of times but i attributed it to being a little bigger than the few i've made before.

vile mad
VILE SMASH!
no wait i just bought this thing...damn
 

vilehelm

...zzzzzzz...
Jan 8, 2002
60
0
0
The Deep South, USA
Visit site
Yeah, i know, i know.

This map has the bots jumping up and down some holes so i wanted to see how the computer handled it. Sort of a road map. I figured that I'd be able to edit down from there.

Doesn't look like I have a whole lot of choice at this point.

In case anyone's intrested, this is the error message


"Unrealed has caused an error in MSVCRT.DLL
Unrealed will now close"

" If this problem persists promptly sit on your thumb"


i was just checking to see if everyone was awake,
but the first part of the message is accurate