I like all kinds of first person shooters and normally I play a ton of games. Lately, since getting my hands on infiltration it is all I can play. I'm stoked about what has been done for UT by the Infiltration team.
Here is my suggestion for the next version. it would be cool if players could 'mantle' up onto objects. For example you run up on a porch or a ledge and if you walk around to the front you are sniper bait...however if the player could jump and grab the edge and pull themself up then they could bypass many straight on attempts. In Thief this is done by pressing and holding the jump button. I am not sure if there is any specific character animation for this in that game but it would be needed for Infiltration. This could also open up cool ideas for map makers. Rooftops could become much sought after sniper positions tha could only be reached by pulling yourself up to them. Of course while you are busy pulling yourself up...you become sniper bait.
Here is my suggestion for the next version. it would be cool if players could 'mantle' up onto objects. For example you run up on a porch or a ledge and if you walk around to the front you are sniper bait...however if the player could jump and grab the edge and pull themself up then they could bypass many straight on attempts. In Thief this is done by pressing and holding the jump button. I am not sure if there is any specific character animation for this in that game but it would be needed for Infiltration. This could also open up cool ideas for map makers. Rooftops could become much sought after sniper positions tha could only be reached by pulling yourself up to them. Of course while you are busy pulling yourself up...you become sniper bait.